A Good Snowman is Hard to Build cover

A Good Snowman is Hard to Build 2015

Released
February 25, 2015
Genres
Puzzle · Indie · Arcade
Platforms
Linux · Android · PC · iOS · Mac · Nintendo Switch
Developers
Draknek & Friends · Alan Hazelden
More info

Where to buy

In a collection
Draknek and Friends Puzzle Bundle
Physical

Affiliate links: GOG, Fanatical, Green Man Gaming, ININ Games and Amazon

Is it still worth playing?

A grid based puzzle game developed by Alan Hazelden and Benjamin Davis and published by Draknek in 2015, for Linux, OS X, Windows, Android and iOS, and later for the Nintendo Switch. You help a featureless monster build snowmen, which are made by stacking three snowballs of decreasing size. Rolling small or medium balls over snowy ground makes them bigger. Building all the snowmen in a room opens the neighboring rooms, which are part of a hedge maze. The puzzles join the logic of Sokoban with that of the Towers of Hanoi, and the finished snowmen can be hugged. You can undo one move at a time or reset a room. The prototype was made in 2014 in PuzzleScript, an open source engine, before the commercial release in February 2015. A few simple rules, with stacking in size order, still give a puzzle that grows from one idea.

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