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Is it still worth playing?
Frictional Games' 2010 first person survival horror adventure, in which Daniel, an archaeologist, wakes in Castle Brennenburg in 1839 with no memory of his past. There is no combat: you can only hide, run, close doors or build barricades, and monsters that spot you chase you until you escape their sight. Sanity is the other danger. Looking at a monster drains it quickly, and it also drops in darkness and after disturbing events, with low sanity causing hallucinations and attracting monsters. Light restores it but is limited, and staying in light makes it easier for monsters to find you. Around that, interaction is physics based, and most puzzles are environmental. Light that calms you and also gives you away still makes every dark room a choice between safety and sanity today.