Jan 26
Mass Effect 2 2010
Why it still holds upYour squad keeps it worth playing today: you spend time on your ship, the Normandy, learning their pasts and doing their optional missions, and those choices carry through to the end.
2010 games that still hold up
Games
Jan 26
Mass Effect 2 2010
Why it still holds upYour squad keeps it worth playing today: you spend time on your ship, the Normandy, learning their pasts and doing their optional missions, and those choices carry through to the end.
May 23
Super Mario Galaxy 2 2010
Why it still holds upLevels that keep changing the rules, playing with gravity and shifting between 2D and 3D, still give each stage something new today.
Oct 19
Fallout: New Vegas 2010
Why it still holds upA world where the side you take closes some doors and opens others still makes every decision count today.
Jul 27
StarCraft II: Wings of Liberty 2010
Why it still holds upChoosing your jobs and spending the earnings between missions gives the campaign its shape, which keeps it worth playing today.
Mar 16
God of War III 2010
Why it still holds upToday it still offers combat built on chained combos and weapon switching, on a very large scale.
Sep 21
Sid Meier's Civilization V 2010
Why it still holds upOne unit per tile keeps war a matter of terrain and positioning, which is reason enough to play it today.
Sep 14
Halo: Reach 2010
Why it still holds upA campaign of large battles, with modes to build and survive in after it, still gives you ways to keep playing today.
Mar 30
Mount & Blade: Warband 2010
Why it still holds upWith no set objective, you can still decide whether to be a mercenary, a vassal or a ruler.
Jun 19
Ghost Trick: Phantom Detective 2010
Why it still holds upEach puzzle is still one chain of small object changes inside a fixed room, with a mystery plot pulling it along.
Nov 16
Assassin's Creed Brotherhood 2010
Why it still holds upRecruits to call in, a city you invest in and kills you can chain still make Rome a place you build up as you fight today.
Jun 10
Xenoblade Chronicles 2010
Why it still holds upClear roles for the AI party and rewards for exploring still make both fights and wandering worth the time today.
Jan 9
Kingdom Hearts Birth by Sleep 2010
Why it still holds upA deck, fusion and Shotlock let you fight in many ways, and three characters with their own scenarios still keep playthroughs from repeating today.
Oct 20
Super Meat Boy 2010
Why it still holds upVery short levels, unlimited attempts and a near instant restart make every failed try cost seconds, and the replay turns repetition into part of the fun today.
Mar 16
Metro 2033 2010
Why it still holds upSet pieces such as turret defense, sneaking onto a tram and hallucination sequences keep a linear structure from feeling monotonous today.
Oct 5
NBA 2K11 2010
Why it still holds upHistoric games to relive, and a career built attribute by attribute, give each season a goal to chase today.
Nov 25
Danganronpa: Trigger Happy Havoc 2010
Why it still holds upThe reason to play it now is having to find the contradiction in the testimony yourself and fire the right evidence at it.
Aug 24
Mafia II 2010
Why it still holds upToday you still get a period feel from a city dressed in cars and music of its years, with cars that handle differently on ice.
Feb 18
Heavy Rain 2010
Why it still holds upCharacters who can die, in a story that carries on without them, still give each decision weight today, and a second playthrough shows what changed.
Jun
Monkey Island 2 Special Edition: LeChuck's Revenge 2010
Why it still holds upA new player can still try every verb on every object without worry, because you cannot die in it.
Nov 21
Donkey Kong Country Returns 2010
Why it still holds upAfter eight lives are lost in one level, a Super Guide lets a computer controlled Super Kong complete it, so a hard level can still be finished.
Nov 24
Gran Turismo 5 2010
Why it still holds upEven now, physics that ask you to load the outside wheel before turning in make every corner something to learn.
May 14
Alan Wake 2010
Why it still holds upBecause your flashlight is both your aim and your weapon, every dark stretch is a choice of where to point it, and the tension survives even now.
Nov 17
Pac-Man: Championship Edition DX 2010
Why it still holds upA speed that climbs with your score still builds every run toward a frantic finish today.
Jul 21
Limbo 2010
Why it still holds upEven now, hazards that show themselves only by killing you turn each death into a lesson about the next attempt.
Sep 18
Pokémon White Version 2010
Why it still holds upEven now, a party of six chosen from hundreds you have caught gives every team a different shape.
Feb 9
BioShock 2 2010
Why it still holds upA weapon and a power held at once still make each encounter a mix of shooting and plasmids today.
Jan 14
Last Window: The Secret of Cape West 2010
Why it still holds upQuestioning you can choose to skip, and a novel that fills in each chapter, still reward patience.
Sep
Pokémon Black Version 2010
Why it still holds upCollecting a team and growing it battle by battle is a simple loop that works now as well as it did.
Mar 18
Yakuza 4 2010
Why it still holds upToday, a city full of side activities gives the story somewhere to stop and play.
May 18
Split/Second 2010
Why it still holds upBecause clean driving fills the meter, every drift you hold is also a trap you are saving for the driver ahead, and it races well today.
Apr
Nier Replicant 2010
Why it still holds upA camera that changes the kind of game it shows, from room to room and fight to fight, still keeps it from settling into one style.
Nov 2
God of War: Ghost of Sparta 2010
Why it still holds upCombat, climbing and puzzles that keep taking turns still keep the pace changing today.
Mar 2
Battlefield: Bad Company 2 2010
Why it still holds upA wall that gives way under fire is still a good reason to rethink your cover.
Nov 3
Radiant Historia 2010
Why it still holds upRewinding to a decision and pushing enemies together on the grid still give every chapter two kinds of planning today.
Dec
Tales of Graces f 2010
Why it still holds upFast and flexible fights are an easy reason to return now.
Mar 1
Mega Man 10 2010
Why it still holds upThe same stages still have a second way to play, with two heroes who handle differently.
May 12
Heroes of Newerth 2010
Oct 26
Rock Band 3 2010
Why it still holds upThe same songs playable at Basic or Pro level, and drop in play mid song, still let a group of mixed skills share one track today.
Aug 13
Victoria II 2010
Why it still holds upRunning a nation's economy and society, and not only its army, still makes a long campaign worth the time today.
Oct 4
Shantae: Risky's Revenge 2010
Why it still holds upEvery gated door is still a question of which animal to be, with transformations that open new areas.
Apr 22
NieR 2010
Why it still holds upA game that changes its camera between styles still has a surprise for a player today.
Oct 5
Castlevania: Lords of Shadow 2010
Why it still holds upAlternating healing and attack magic mid fight still makes every combat a balance you choose.
Oct 19
DJ Hero 2 2010
Why it still holds upThe samples are tailored to each track, and scratching is graded on how musical and unique it is.
Oct 5
Enslaved: Odyssey to the West 2010
Why it still holds upA road trip across a ruined world has a pull that is still strong for anyone who likes a journey with company.
Nov 11
Tactics Ogre: Let Us Cling Together 2010
Why it still holds upA branching war story that can be rewound still gives reasons to go back today.
Apr 29
Metal Gear Solid: Peace Walker 2010
Why it still holds upToday it is an easy game to dip into for a mission or two between other things.