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Is it still worth playing?
Codemasters' 2015 racing simulation focused on rallying and rallycross, with timed stages on tarmac and off road terrain. At release there were 17 cars and 36 stages across Monte Carlo, Powys and Argolis, from 4 to 16 kilometers, with varied weather and more locations added later. The driving rests on a physics model rebuilt from scratch. Concrete, asphalt, gravel and dirt each feel different, and grip changes within a single race. With no onscreen map, a co-driver calls the pace notes, such as Right six forty, for the corners ahead. You run against the clock one car at a time, heavy damage can end a run, and the career is split across championships, with daily and weekly challenges. Careful driving is still rewarded here today, on surfaces that change under the wheels and stages learned by listening.