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Is it still worth playing?
A small triangle sits at the edge of a hexagon in the middle of the screen, walls come in from the edges with one gap in them, and you pivot left or right to put the triangle in the gap. That is the whole of it. The game grew out of a prototype made in a twelve hour jam, came out in 2012 for the iPhone and on the PC two months later, and then reached Android and the rest. A game lasts seconds. There are three levels, Hexagon, Hexagoner and Hexagonest, labelled hard, harder and hardest, and surviving sixty seconds of one unlocks its Hyper version, hardester, hardestest and hardestestest. Three chiptune tracks with throbbing beats drive it, and a voice announces the events. Sixty seconds is still the win today, and each loss takes five seconds.