Hollow Knight 2017
Why it still holds upExploring is still the draw: you map the world, beat bosses to gain abilities and use them to reach places that were closed.
Side-view games that still hold up
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Games
Hollow Knight 2017
Why it still holds upExploring is still the draw: you map the world, beat bosses to gain abilities and use them to reach places that were closed.
Super Mario World 1990
Why it still holds upExploring the world map pays off as much as the levels, with red spots that lead to secret routes, so it is still worth playing today.
Super Metroid 1994
Why it still holds upThe world is still the reason to go back today, made to be explored from its silent, empty start.
Castlevania: Symphony of the Night 1997
Why it still holds upExploring the castle is still the draw: it is full of hidden rooms and secrets, and each new ability opens somewhere that was closed.
Super Mario Bros. 3 1988
Why it still holds upIts level design holds up today because the power-ups change how each level can be crossed, and the difficulty rises gradually toward the eighth world.
Super Smash Bros. Melee 2001
Why it still holds upFast, physics driven fighting that is easy to pick up and frantic with four players keeps it played today.
Donkey Kong Country 2: Diddy's Kong Quest 1995
Why it still holds upOpen levels that use height, and a difficulty that builds steadily, keep it enjoyable to play now.
Ori and the Blind Forest 2015
Why it still holds upOri moves nimbly, and the story is told through play rather than long cutscenes, so it is still a pleasure to control today.
Celeste 2018
Why it still holds upEach chapter revolves around a different environmental mechanic and the game keeps adding ideas, so it stays fresh today, with Assist Mode letting anyone set their own difficulty.
Monkey Island 2: LeChuck's Revenge 1991
Why it still holds upThe humour and the dialogue are the reason to play it now, with a lot of people to talk to and puzzles spread over a set of islands.
Super Mario World 2: Yoshi's Island 1995
Why it still holds upThe art and the countdown that replaces a health bar make it worth playing today, with pastel colours, large backdrops and expressive sprites.
Day of the Tentacle 1993
Why it still holds upIts comic writing and voice acting are the reason to play it now, since in the CD version every line of dialogue is spoken.
Super Smash Bros. Ultimate 2018
Why it still holds upEvery fighter from the earlier games is there and rulesets can be saved, so it still offers more than one way to play today.
Inside 2016
Why it still holds upThe puzzles are why it still plays well: they are natural obstacles that make sense in the context of the game, and the wordless boy is expressive enough to carry it.
Tetris 1989
Why it still holds upIts single simple rule is why it still plays well: it is easy to understand, and it gets harder as the speed rises.
Ori and the Will of the Wisps 2020
Why it still holds upThe way the map opens up is still the reason to play: each ability Ori finds sends you back through Niwen by a route that was shut.
Sonic the Hedgehog 2 1992
Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
The Secret of Monkey Island 1990
Why it still holds upIt stays playable because its puzzles avoid dead ends and deaths, and because the dialogue is still witty.
Donkey Kong Country 1994
Why it still holds upLevels that keep changing how you move, with vines, barrels, mine carts and animals, and a difficulty that rises steadily, are the reason to play it now.
Shovel Knight 2014
Why it still holds upEasy to learn platforming with modern ideas of risk and reward, on an 8 bit look, is still why it is worth playing today.
Castlevania: Aria of Sorrow 2003
Why it still holds upIts castle opens up as you gain abilities and its soul system offers many ways to fight, which keeps it worth playing now.
The Cat Lady 2012
Why it still holds upA tense, atmospheric adventure whose dialogue choices change what you see later is the reason to play it now.
Lisa: The Painful 2014
Why it still holds upResources and party members are scarce and can be lost, so the systems push the same way as the story, and that is the reason to play it now.
Braid 2008
Why it still holds upOne idea, rewinding time, with a fresh rule in each world, makes every mistake part of solving the puzzle, and that is the reason to play it now.
Metroid: Zero Mission 2004
Why it still holds upIts map still reads clearly: areas linked by doors and elevators and opened by power ups, with statues pointing the way.
Mega Man 2 1988
Why it still holds upAn open stage order with weapon weaknesses lets you pick your own route, and the difficulty setting suits newcomers and veterans alike, which is why it is worth playing now.
Tekken 3 1997
Why it still holds upWhat holds up today is smooth controls and distinct movesets.
Super Mario Bros. 1985
Why it still holds upLevel design, enemy placement and precise physics, with a difficulty that ramps steadily, are why it still plays well.
Mega Man X 1993
Why it still holds upPrecise controls and bosses with distinct movement patterns, where beating one changes how you fight the others, make it worth playing now.
Slay the Spire 2019
Why it still holds upShort runs where every choice of card or route changes the deck, and visible enemy intent turns every turn into a puzzle, keep it replayable today.
Ghost Trick: Phantom Detective 2010
Why it still holds upEach puzzle is still one chain of small object changes inside a fixed room, with a mystery plot pulling it along.
The Curse of Monkey Island 1997
Why it still holds upA simplified interface and a hard mode option still make its puzzles easy to approach today.
Metroid Fusion 2002
Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Mark of the Ninja 2012
Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Mario & Luigi: Superstar Saga 2003
Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
The Banner Saga 2014
Why it still holds upSupplies, morale and renown carry between fights and choices can kill party members for good, so the caravan and the combat still pull on each other today.
The Banner Saga 2 2016
Why it still holds upUnits that play differently, such as the charging Horseborn and the support focused Ravens, on a grid where position decides fights, still reward planning today.
Dead Cells 2018
Why it still holds upRuns that change inside a template you come to know still pull you into one more today.
Metroid Dread 2021
Why it still holds upIt still plays well because of how the map opens up, and because the E.M.M.I. areas turn the exploring into a chase every so often.
Terraria 2011
Why it still holds upA fresh world that keeps opening new areas, items and characters as you advance still makes exploring, digging and crafting pay off today.
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Super Smash Bros. for Wii U 2014
Why it still holds upSimple rules, flat stages on request and the controller each player prefers still let any group play together today.
Streets of Rage 2 1992
Why it still holds upCharacters differ in stats and moves, and each enemy has its own recognizable attack pattern, so learning them still pays off today in fast combat that chains jabs, strings and specials.
Spelunky 2012
Why it still holds upSince every run generates new layouts, success depends on learning the game's rules rather than memorizing a route, and that still asks for attention today.
Rayman Origins 2011
Why it still holds upAbilities and play styles that keep arriving still give familiar platforming a new twist today, with controls that answer quickly.
Out of This World 1991
Also known as Another World
Why it still holds upBecause everything is learned from the world, with checkpoints close together to keep instant deaths manageable, it still teaches itself as you play today.
Super Meat Boy 2010
Why it still holds upVery short levels, unlimited attempts and a near instant restart make every failed try cost seconds, and the replay turns repetition into part of the fun today.
Mega Man ZX 2006
Why it still holds upForms with abilities of their own, in a world to explore between missions, still give the platforming variety today.