Classic 2010s games that still hold up

111 games · page 2 of 3

Games

Xenoblade Chronicles 2 2017 Why it still holds upLayered combat across large worlds packed with hidden items and side quests still makes it worth playing today.
Shovel Knight 2014 Why it still holds upEasy to learn platforming with modern ideas of risk and reward, on an 8 bit look, is still why it is worth playing today.
Cuphead 2017 Why it still holds upBoss fights built on learning patterns, in that style, are still the reason to play it today.
Uncharted 3: Drake's Deception 2011 Why it still holds upIts set pieces blend climbing, shooting and escape in single sequences rather than separate modes, and that is why it is still worth playing now.
Bayonetta 2 2014 Why it still holds upFast combat built on dodging and combos, with varied set pieces and challenge portals, is the reason to play it now.
13 Sentinels: Aegis Rim 2019 Why it still holds upThe way its story is told is the reason to play it now: you choose whose chapter comes next and put the mystery together as you go.
Far Cry 3 2012 Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
South Park: The Stick of Truth 2014 Why it still holds upIt is built as a playable episode of the show, with the town explored as a real map and every fight framed as the kids' fantasy game, and that is the reason to play it now.
Fire Emblem: Three Houses 2019 Why it still holds upA school calendar that shapes who fights for you, and how, still gives its tactical battles weight today.
The Stanley Parable 2013 Why it still holds upA narrator who reacts to whatever you try makes experimenting the whole game, and that is why it is worth playing today.
Halo: Reach 2010 Why it still holds upA campaign of large battles, with modes to build and survive in after it, still gives you ways to keep playing today.
Slay the Spire 2019 Why it still holds upShort runs where every choice of card or route changes the deck, and visible enemy intent turns every turn into a puzzle, keep it replayable today.
Animal Crossing: New Leaf 2012 Why it still holds upA slow daily rhythm tied to the real calendar, with the town itself as the thing you build, still sets its pace.
Super Mario 3D World 2013 Why it still holds upShort, varied levels with a steady difficulty ramp, and characters whose abilities matter, still make it worth playing today.
Shadow of the Colossus 2018 Why it still holds upAn empty world with a single task each time, where every colossus is its own climbing puzzle, keeps it worth playing now.
Fire Emblem Awakening 2012 Why it still holds upGrid tactics in which unit relationships change combat results, with permadeath as an option, are why it still plays well.
Titanfall 2 2016 Why it still holds upLevels with several routes, and a Titan you swap into at the push of a button, still give five hours plenty of variety today.
CrossCode 2018 Why it still holds upFights and puzzles built from the same launch still give its dungeons two kinds of challenge today.

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