Mega Man 2 1988
Why it still holds upAn open stage order with weapon weaknesses lets you pick your own route, and the difficulty setting suits newcomers and veterans alike, which is why it is worth playing now.
1980s games on sale
Games that still hold up, discounted today
Games
Mega Man 2 1988
Why it still holds upAn open stage order with weapon weaknesses lets you pick your own route, and the difficulty setting suits newcomers and veterans alike, which is why it is worth playing now.
Ultima IV: Quest of the Avatar 1985
Why it still holds upVirtues that follow what you actually do still make every choice in a town a matter of character today.
Disney's DuckTales 1989
Why it still holds upA cane that is both weapon and pogo stick still makes jumping the center of everything you do.
Tales of the Unknown: Volume I - The Bard's Tale 1985
Why it still holds upA party led through a frozen city, built from many classes, is still a quest worth taking on today.
Saboteur! 1986
Why it still holds upA ninja sneaking through a warehouse is a premise that still carries.
Ultima V: Warriors of Destiny 1988
Why it still holds upA world where people follow daily schedules still makes it worth seeing today.
Teenage Mutant Ninja Turtles 1989
Why it still holds upFour turtles to swap between are still a good team to take on a mission with.
M.U.L.E. 1983
Why it still holds upEvery trade is still a two sided decision, with rivals who depend on each other.
The Bard's Tale II: The Destiny Knight 1986
Why it still holds upCombat that changes with distance and with the party's growth still makes each fight a question of who stands where.
Wasteland 1988
Why it still holds upA visit to its ruined America is worth making, and the trip holds up today.
Final Fight 1989
Why it still holds upThree fighters with styles of their own, and a city to clear with a friend, still make it worth playing today.
Adventure 1980
Why it still holds upA kingdom where things keep moving when you are not looking still makes the hunt for the chalice worth trying today.
Double Dragon II: The Revenge 1988
Why it still holds upFighting back to back with a friend is still the way to play it.
Contra 1987
Why it still holds upWith so few lives, every stage is still something learned by repeating it today, so a run is tense from the first screen.
Battle City 1985
Why it still holds upDefending a base while clearing the board still asks for attention today.
Castlevania 1986
Why it still holds upA whip with a short delay and a running clock make every stage a careful one, and that is still the case.
Pac-Man 1980
Why it still holds upA maze chase with four different pursuers still has plenty to figure out.
Dragon's Lair 1983
Why it still holds upAnimation that you play by remembering every danger still runs today exactly as it did in 1983.
Missile Command 1980
Why it still holds upEvery shot is a choice about where to place a fireball with limited missiles, which gives each level a clear problem to solve even now.
Super Contra 1988
Why it still holds upCommitting to one gun is still rewarded, since you upgrade a weapon by taking the same pickup again.
Double Dragon 1987
Why it still holds upGrabbing an enemy while a friend does the punching is still a teamwork move worth trying.
Mega Man 1987
Why it still holds upChoosing your own order of stages is an idea that is still a good one today.
Bomberman 1985
Why it still holds upSetting bombs in a maze is still a plan that rewards patience and timing.
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