Turrican II: The Final Fight 1991
Why it still holds upEvery world is still a place to explore and to listen to, with big labyrinth levels and a score of their own.
Amstrad CPC games that still hold up
First released on the Amstrad CPC
Games
Turrican II: The Final Fight 1991
Why it still holds upEvery world is still a place to explore and to listen to, with big labyrinth levels and a score of their own.
The Duel: Test Drive II 1989
Why it still holds upRacing exotic cars against the clock or a rival is easy to share, and it still is.
Auf Wiedersehen Monty 1987
Why it still holds upEach screen of the tour still has something small to find.
Turrican 1990
Why it still holds upWide levels that reward exploring over rushing still make it worth a look now.
On sale
Saboteur! 1986
Why it still holds upA ninja sneaking through a warehouse is a premise that still carries.
Prehistorik 2 1993
Why it still holds upHidden food, bonus levels and secret photographs give a second look something to find, and they still do.
Batman 1989
Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Fantasy World Dizzy 1989
Why it still holds upEach screen is still a small test of thinking and surviving at once, with puzzles and hazards in balance.
Last Ninja 2: Back with a Vengeance 1988
Why it still holds upExploring screen by screen in an isometric view is still a distinct way to play now.
The Way of the Exploding Fist 1985
Why it still holds upA match decided by two clean strikes is still a simple contest to follow today.
Rick Dangerous 1989
Why it still holds upTrial and error with hidden traps is still how a player learns it today.
Death Sword 1987
Also known as Barbarian
Why it still holds upA duel to the last life point is still a quick contest to try today.