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Turrican Anthology Vol. 1Turrican Flashback
- Physical
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Is it still worth playing?
Manfred Trenz designed and programmed this 1990 run and gun for the Commodore 64, with an Amiga version by Factor 5 and music by Chris Huelsbeck. It has five worlds, each with two or three stages, from a futuristic city to an underwater dungeon and a final tower. The stages are large and maze-like, and they hide rooms and secret passages, often holding extra lives. Weapons include a spread shot or laser, grenades, mines, a lightning whip that aims in every direction and an Energy Wheel that turns the hero into a spiked ball. Every stage has a time limit. Wide levels that reward exploring over rushing still make it worth a look now.