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Is it still worth playing?
An action role playing game developed by Gas Powered Games for Windows in 2005, the sequel to Dungeon Siege, with an expansion, Broken World, in 2006. You choose no class at the start, but the level system rewards focusing on one style: melee soldiers, archers, combat mages or nature mages who buff and resurrect. You lead a party of up to six, controlling one member while you give orders to the other five, and you can recruit characters with their own personalities. Combat needs a click for each attack, though it can be set to behave like the first game's. Teleporters across the land let you return to town to sell loot, so no one has to carry everything. The campaign takes about 30 to 40 hours, and harder modes add enemies but no new content. A party you command from one hero still gives a different shape to each run.