Star Wars: Knights of the Old Republic 2003
Why it still holds upThe choices are still the reason to come today: dialogue has consequences for characters and worlds, and what you say shapes how others treat you.
2000s RPGs that still hold up
Somebody to become, and a long while to become them
Games
Star Wars: Knights of the Old Republic 2003
Why it still holds upThe choices are still the reason to come today: dialogue has consequences for characters and worlds, and what you say shapes how others treat you.
Paper Mario: The Thousand-Year Door 2004
Why it still holds upThe timed hits and the audience make the battles worth playing today, since stylish play is rewarded, and each chapter is nearly a self contained episode.
Diablo II 2000
Why it still holds upThe item system keeps it worth replaying now: tiers, sockets and the Cube allow so many builds that two characters are rarely built alike.
Final Fantasy IX 2000
Why it still holds upA party in which every member fights differently still gives each battle its own shape.
Kingdom Hearts II 2005
Why it still holds upFights that keep changing what they ask of you still carry it today.
Final Fantasy X 2001
Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
Baldur's Gate II: Shadows of Amn 2000
Why it still holds upSince the world changes to reflect those choices, a new playthrough still has things to find today.
Pokémon SoulSilver Version 2009
Why it still holds upBadges, hidden machines and new creatures to catch still give it a steady pull today, with enough freedom to explore.
Mass Effect 2007
Why it still holds upShaping a hero of your own through those conversations still makes the choices worth making today.
Dragon Age: Origins 2009
Why it still holds upMany of its dilemmas have no clear good or evil side, so the decisions are still yours to weigh today, and that keeps the world worth returning to.
Star Wars: Knights of the Old Republic II - The Sith Lords 2004
Why it still holds upBecause influence follows what you say and do, your choices change who stays at your side, which still gives a second run something new today.
Deus Ex 2000
Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
The Elder Scrolls IV: Oblivion 2006
Why it still holds upIt is worth playing today for a world that treats the main quest as optional and puts side content throughout.
Pokémon HeartGold Version 2009
Why it still holds upTwo regions of badges, laid out with both freedom and direction, make it worth playing now.
Persona 4 2008
Why it still holds upA calendar in which daily life and dungeons feed each other still makes it worth playing today.
The Elder Scrolls III: Morrowind 2002
Why it still holds upA world that sets no required order, kept alive by the people who mod it, still makes it worth playing today.
Gothic II 2002
Why it still holds upA compact, hand placed world where exploring pays off is still the reason to play it today.
Vampire: The Masquerade - Bloodlines 2004
Why it still holds upThe clan you choose changes what you can do and say, so a second run in the same city plays differently, and that is why it is still worth playing today.
Mother 3 2006
Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Gothic 2001
Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Paper Mario 2000
Why it still holds upPartner choice and timing keep every battle engaged in a streamlined role playing formula, and that is why it is worth playing now.
Persona 3 2006
Why it still holds upDaily life, relationships and dungeon fighting feed each other, so choices outside the tower matter inside it, and that is the reason to play it now.
Fire Emblem: The Sacred Stones 2004
Why it still holds upToday it still offers polished mechanics, three difficulty levels and a branching route with choices between battles.
Mario & Luigi: Bowser's Inside Story 2009
Why it still holds upTwo linked layers of play, Bowser outside and the brothers inside, each affecting the other, are the reason to play it now.
Demon's Souls 2009
Why it still holds upLarge, distinct and believably connected areas, and careful stamina based fights with gradual improvement as the core loop, are the reason to play it now.
Arcanum: of Steamworks and Magick Obscura 2001
Why it still holds upA world where the same quest is solved differently by different builds is still the reason to play it today.
Fallout 3 2008
Why it still holds upIf you play it now, it is for an open world whose exploration is optional and whose quests respond to different approaches.
World of Warcraft 2004
Tales of Symphonia 2003
Why it still holds upReal time combat with a shared team gauge and AI party members you can customize is the reason to play it now.
Fire Emblem 2003
Why it still holds upWith early chapters that introduce each idea alongside the story, and losses that are permanent, every move still matters today.
Fable 2004
Why it still holds upA character whose look and reputation follow good and evil acts still makes those choices visible today.
Mario & Luigi: Superstar Saga 2003
Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
Pokémon FireRed Version 2004
Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.
Final Fantasy XII 2006
Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Golden Sun: The Lost Age 2002
Why it still holds upPsynergy puzzles that open new areas, and Djinn that tie exploration to battle stats, still link finding things to fighting today.
Dragon Quest VIII: Journey of the Cursed King 2004
Why it still holds upA whole 3D world to cross, with more to do than fight, still gives the adventure plenty of ways to play today.
Kingdom Hearts 2002
Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Valkyria Chronicles 2008
Why it still holds upA map for commanding and a third person view for aiming still let you plan like a commander and then aim like a soldier today.
Pokémon LeafGreen Version 2004
Why it still holds upWith the catching and battling kept intact, each badge is still a clear goal today.
The Witcher 2007
Why it still holds upA world full of quests, with choices whose cost arrives later, still keeps each act worth the time today.
Fire Emblem: Radiant Dawn 2007
Why it still holds upPermanent losses and a weapon rank that rewards long use turn every unit's survival and training into a long term plan, and it still has that depth.
The Legend of Heroes: Trails in the Sky 2004
Why it still holds upA new player today is not stranded for long, because dialogue that changes with the story makes each town worth revisiting.
King's Bounty: The Legend 2008
Why it still holds upReplacing squadrons with gold after a loss turns every fight into a decision about what it will cost, which still gives its tactics weight.
Pokémon Sapphire Version 2002
Why it still holds upDouble battles and abilities still give team building more to think about today.
Fire Emblem: Path of Radiance 2005
Why it still holds upPermanent losses and support bonuses between fighters who talk make each unit someone you plan to keep alive, and that tension is still there.
Space Rangers 2: Dominators 2004
Why it still holds upThe main goal can be ignored for exploration, trade and side quests, so a new game can still be played your own way today.
Shin Megami Tensei: Strange Journey 2009
Why it still holds upNegotiating with demons and fusing them into new ones make every battle also a way to build your party, which still keeps its draw.
Star Ocean: Till the End of Time 2003
Why it still holds upA second game inside the fights keeps your attention today, because an item creation system lets you craft, patent and recruit inventors.
Choices with consequences, huge worlds to wander and parties to manage are all here, often in the same game. They are long, and the good ones make the length feel like room rather than padding.