Metal Gear Solid 3: Snake Eater 2004
Why it still holds upA jungle that has to be survived as well as crossed still makes its stealth worth playing today.
2000s games that still hold up
Games
Metal Gear Solid 3: Snake Eater 2004
Why it still holds upA jungle that has to be survived as well as crossed still makes its stealth worth playing today.
Half-Life 2 2004
Why it still holds upPlay it now for the pacing: the opening sections alternate tension with small moments of rest, and enemies, allies and supplies are always marked by the design or by sound.
Grand Theft Auto: San Andreas 2004
Why it still holds upPick it up now for the size of the world and the number of things to do in it.
Silent Hill 2 2001
Why it still holds upThe horror is the reason to go now: it is psychological, built from the characters' regrets and fears and from a town seen through fog, rather than from monsters alone.
Metroid Prime 2002
Why it still holds upExploring is still the draw today, with a story you find by scanning and locked areas that pull you back later.
Star Wars: Knights of the Old Republic 2003
Why it still holds upThe choices are still the reason to come today: dialogue has consequences for characters and worlds, and what you say shapes how others treat you.
Paper Mario: The Thousand-Year Door 2004
Why it still holds upThe timed hits and the audience make the battles worth playing today, since stylish play is rewarded, and each chapter is nearly a self contained episode.
Uncharted 2: Among Thieves 2009
Why it still holds upIt stays playable now because you keep control of Nathan almost every time something happens on screen, and the characters talk like people.
Shadow of the Colossus 2005
Why it still holds upEach colossus is its own puzzle in scale, with only a quiet land between them, which is why it holds up today.
Diablo II 2000
Why it still holds upThe item system keeps it worth replaying now: tiers, sockets and the Cube allow so many builds that two characters are rarely built alike.
Super Mario Galaxy 2007
Why it still holds upEvery level is built around that gravity, so walking upside down and jumping between small planets is what you do throughout, which keeps it fresh today.
Warcraft III: Reign of Chaos 2002
Why it still holds upLevelling a few heroes and using their abilities while you fight over the map keeps it worth playing today.
Super Smash Bros. Melee 2001
Why it still holds upFast, physics driven fighting that is easy to pick up and frantic with four players keeps it played today.
Metal Gear Solid 2: Sons of Liberty 2001
Why it still holds upLights, glass, steam and fruit are all tools against those squads, so the environment keeps its part in the stealth today.
Grand Theft Auto: Vice City 2002
Why it still holds upA whole city built on one decade and its music still makes every drive part of the same setting, which is the reason to play it now.
Steins;Gate 2009
Why it still holds upThe writing and the cast keep it worth reading now: the story is detailed, and the voice acting carries the emotion even if you do not know Japanese.
Resident Evil 4 2005
Why it still holds upThe game escalates steadily, and muted colours keep its places oppressive, so the pacing still keeps its grip today.
Final Fantasy IX 2000
Why it still holds upA party in which every member fights differently still gives each battle its own shape.
Kingdom Hearts II 2005
Why it still holds upFights that keep changing what they ask of you still carry it today.
Final Fantasy X 2001
Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
Assassin's Creed II 2009
Why it still holds upFree running and a choice of how to handle each situation, with several ways past the guards, are the draw today, in a Renaissance Italy with an orchestral score.
BioShock 2007
Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
Portal 2007
Why it still holds upOne tool and its momentum rules still open many solutions today, and the humour and writing make you want to keep going.
Baldur's Gate II: Shadows of Amn 2000
Why it still holds upSince the world changes to reflect those choices, a new playthrough still has things to find today.
Pokémon SoulSilver Version 2009
Why it still holds upBadges, hidden machines and new creatures to catch still give it a steady pull today, with enough freedom to explore.
The Legend of Zelda: The Wind Waker 2002
Why it still holds upDungeons and tools that follow each other without busywork still make it worth sailing today, in a look that keeps its charm.
Mass Effect 2007
Why it still holds upShaping a hero of your own through those conversations still makes the choices worth making today.
Dragon Age: Origins 2009
Why it still holds upMany of its dilemmas have no clear good or evil side, so the decisions are still yours to weigh today, and that keeps the world worth returning to.
Metal Gear Solid 4: Guns of the Patriots 2008
Why it still holds upEach act can be crossed hidden, armed or without killing anyone, and that choice still gives a reason to go back to it today.
Mafia 2002
Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Batman: Arkham Asylum 2009
Why it still holds upFighting, gadgets and character joined into one game about being Batman still make it play well today.
Star Wars: Knights of the Old Republic II - The Sith Lords 2004
Why it still holds upBecause influence follows what you say and do, your choices change who stays at your side, which still gives a second run something new today.
Max Payne 2001
Why it still holds upBullet time is why it still plays well: it sets the pace of the fights, and the average gunfight lasts only about ten seconds.
Max Payne 2: The Fall of Max Payne 2003
Why it still holds upEvery kill makes Max move faster, so bullet time slows him less as he keeps killing, and that is why the combat still flows today.
Dead Space 2008
Why it still holds upBecause the interface is in the world and the game never pauses, the Ishimura never lets you step away, which keeps it tense today.
The Legend of Zelda: Majora's Mask 2000
Why it still holds upThe three day cycle keeps it worth playing today: you plan your days around what people need, and the world changes with the clock, with the music growing more menacing toward the end.
Deus Ex 2000
Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
God of War II 2007
Why it still holds upIt holds up now because combat, platforming and puzzles are designed as one adventure.
The Elder Scrolls IV: Oblivion 2006
Why it still holds upIt is worth playing today for a world that treats the main quest as optional and puts side content throughout.
Pokémon HeartGold Version 2009
Why it still holds upTwo regions of badges, laid out with both freedom and direction, make it worth playing now.
Persona 4 2008
Why it still holds upA calendar in which daily life and dungeons feed each other still makes it worth playing today.
The Elder Scrolls III: Morrowind 2002
Why it still holds upA world that sets no required order, kept alive by the people who mod it, still makes it worth playing today.
Resident Evil 2002
Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Command & Conquer: Red Alert 2 2000
Why it still holds upTwo sharply different sides and a base building loop that stays out of the way still make it worth playing today.
Gothic II 2002
Why it still holds upA compact, hand placed world where exploring pays off is still the reason to play it today.
Vampire: The Masquerade - Bloodlines 2004
Why it still holds upThe clan you choose changes what you can do and say, so a second run in the same city plays differently, and that is why it is still worth playing today.
The Legend of Zelda: Twilight Princess 2006
Why it still holds upNine dungeons with distinct themes and tools, joined by a large overworld, and two ways of moving and fighting in one adventure, are why it is worth playing now.
Grand Theft Auto III 2001
Why it still holds upA city built as a place rather than a level, where what you do is your choice and the world carries on around you, is still worth playing today.
The decade things settled down and got bigger. Worlds, budgets and running times all grew, and what holds up is usually whatever spent the new room on something other than more of itself.