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The Tomorrow Corporation Collection
- Physical
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Is it still worth playing?
A 2012 puzzle game set in front of a fireplace, where you burn things to keep warm as the world outside keeps getting colder. Toys, food and appliances bought from mail order catalogs go into the fire, and each burns in its own way: frozen things freeze their neighbors, others explode or pull everything toward them. Burning gives you money for more catalogs, and orders take time to arrive unless you use a stamp. Burning certain items together makes a combo, such as corn and a television for Movie Night, and combos open new catalogs; there are 99, and 45 are needed to finish. Letters from the company, a weather man and a neighbor tell the story. There is no score, no time limit and no way to fail, and it is short. It was made as a satire of games built on long, unrewarding chores, and burning combinations to see what happens is still the reason to play it now.