Comedy games that still hold up

In on the joke, and usually the one telling it

336 games · page 1 of 7

Games

Portal 2 2011 Why it still holds upA few simple tools that combine keep producing new puzzles, and the writing and characters carry them, so it still plays well today.
Grand Theft Auto V 2013 Why it still holds upToday the reward for your time is the detail: conversations while driving change if you repeat a mission, and the story takes about 30 hours.
Paper Mario: The Thousand-Year Door 2004 Why it still holds upThe timed hits and the audience make the battles worth playing today, since stylish play is rewarded, and each chapter is nearly a self contained episode.
Grand Theft Auto: Vice City 2002 Why it still holds upA whole city built on one decade and its music still makes every drive part of the same setting, which is the reason to play it now.
Portal 2007 Why it still holds upOne tool and its momentum rules still open many solutions today, and the humour and writing make you want to keep going.
Day of the Tentacle 1993 Why it still holds upIts comic writing and voice acting are the reason to play it now, since in the CD version every line of dialogue is spoken.
Mother 3 2006 Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Shovel Knight 2014 Why it still holds upEasy to learn platforming with modern ideas of risk and reward, on an 8 bit look, is still why it is worth playing today.
Cuphead 2017 Why it still holds upBoss fights built on learning patterns, in that style, are still the reason to play it today.
Paper Mario 2000 Why it still holds upPartner choice and timing keep every battle engaged in a streamlined role playing formula, and that is why it is worth playing now.
Grim Fandango 1998 Why it still holds upPlay it now for a Day of the Dead inspired afterlife styled as film noir, in a game where you cannot get stuck.
Psychonauts 2 2021 Why it still holds upThe minds are why it is still worth playing: each level is a new place drawn from someone's head, and most end with Raz helping that person.
Banjo-Kazooie 1998 Why it still holds upWith every world a themed space full of different tasks, the collecting stays varied, and that is still the reason to play it today.
South Park: The Stick of Truth 2014 Why it still holds upIt is built as a playable episode of the show, with the town explored as a real map and every fight framed as the kids' fantasy game, and that is the reason to play it now.
The Stanley Parable 2013 Why it still holds upA narrator who reacts to whatever you try makes experimenting the whole game, and that is why it is worth playing today.
Crash Team Racing 1999 Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Banjo-Tooie 2000 Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Mario & Luigi: Superstar Saga 2003 Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
Dungeon Keeper 2 1999 Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Team Fortress 2 2007 Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Kingdom Hearts 2002 Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Psychonauts 2005 Why it still holds upEach mental world is its own set of levels built around one character's psychology, which gives distinct settings and mechanics and still gives every area a new idea today.
Super Meat Boy 2010 Why it still holds upVery short levels, unlimited attempts and a near instant restart make every failed try cost seconds, and the replay turns repetition into part of the fun today.
Sam & Max Hit the Road 1993 Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.

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