Portal 2 2011
Why it still holds upA few simple tools that combine keep producing new puzzles, and the writing and characters carry them, so it still plays well today.
Comedy games that still hold up
In on the joke, and usually the one telling it
Games
Portal 2 2011
Why it still holds upA few simple tools that combine keep producing new puzzles, and the writing and characters carry them, so it still plays well today.
Persona 5 2016
Why it still holds upA year of school turned into a rhythm of days, dungeons and people still gives it a structure of its own today.
Grand Theft Auto V 2013
Why it still holds upToday the reward for your time is the detail: conversations while driving change if you repeat a mission, and the story takes about 30 hours.
Paper Mario: The Thousand-Year Door 2004
Why it still holds upThe timed hits and the audience make the battles worth playing today, since stylish play is rewarded, and each chapter is nearly a self contained episode.
Fallout 2 1998
Why it still holds upThere are so many branching paths that it takes a long time to see everything, which is the reason to play it now.
Grand Theft Auto: Vice City 2002
Why it still holds upA whole city built on one decade and its music still makes every drive part of the same setting, which is the reason to play it now.
Portal 2007
Why it still holds upOne tool and its momentum rules still open many solutions today, and the humour and writing make you want to keep going.
Donkey Kong Country 2: Diddy's Kong Quest 1995
Why it still holds upOpen levels that use height, and a difficulty that builds steadily, keep it enjoyable to play now.
Monkey Island 2: LeChuck's Revenge 1991
Why it still holds upThe humour and the dialogue are the reason to play it now, with a lot of people to talk to and puzzles spread over a set of islands.
Indiana Jones and the Fate of Atlantis 1992
Why it still holds upThe three paths give it three routes through one story, which is why it still holds up today, in a tone close to the films.
Day of the Tentacle 1993
Why it still holds upIts comic writing and voice acting are the reason to play it now, since in the CD version every line of dialogue is spoken.
Undertale 2015
Why it still holds upChoice is the reason to play it now: it remembers who you spared and who you killed, and it answers to both.
The Secret of Monkey Island 1990
Why it still holds upIt stays playable because its puzzles avoid dead ends and deaths, and because the dialogue is still witty.
Persona 4 2008
Why it still holds upA calendar in which daily life and dungeons feed each other still makes it worth playing today.
Mother 3 2006
Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Ōkami 2006
Why it still holds upPlay it now for an ink painting look and a brush that keeps opening up old areas of the world.
Shovel Knight 2014
Why it still holds upEasy to learn platforming with modern ideas of risk and reward, on an 8 bit look, is still why it is worth playing today.
Cuphead 2017
Why it still holds upBoss fights built on learning patterns, in that style, are still the reason to play it today.
Paper Mario 2000
Why it still holds upPartner choice and timing keep every battle engaged in a streamlined role playing formula, and that is why it is worth playing now.
Tales from the Borderlands 2014
Why it still holds upWriting and voice acting that balance comedy against drama in varied scenarios are the reason to play it now.
The Binding of Isaac: Rebirth 2014
Why it still holds upItem combinations that differ every run, from a large library to unlock, keep giving it new runs today.
Lisa: The Painful 2014
Why it still holds upResources and party members are scarce and can be lost, so the systems push the same way as the story, and that is the reason to play it now.
Grim Fandango 1998
Why it still holds upPlay it now for a Day of the Dead inspired afterlife styled as film noir, in a game where you cannot get stuck.
Phoenix Wright: Ace Attorney - Trials and Tribulations 2004
Why it still holds upThe whole game rests on one loop, spotting the contradiction between testimony and evidence, and that is why it is worth playing today.
Borderlands 2 2012
Why it still holds upA huge range of guns and builds, shared by friends in co op, still gives it reasons to replay today.
Mario & Luigi: Bowser's Inside Story 2009
Why it still holds upTwo linked layers of play, Bowser outside and the brothers inside, each affecting the other, are the reason to play it now.
Psychonauts 2 2021
Why it still holds upThe minds are why it is still worth playing: each level is a new place drawn from someone's head, and most end with Raz helping that person.
Super Mario RPG: Legend of the Seven Stars 1996
Why it still holds upVisible enemies and timed button presses keep you acting in every turn, which is the reason to play it now.
Banjo-Kazooie 1998
Why it still holds upWith every world a themed space full of different tasks, the collecting stays varied, and that is still the reason to play it today.
South Park: The Stick of Truth 2014
Why it still holds upIt is built as a playable episode of the show, with the town explored as a real map and every fight framed as the kids' fantasy game, and that is the reason to play it now.
The Stanley Parable 2013
Why it still holds upA narrator who reacts to whatever you try makes experimenting the whole game, and that is why it is worth playing today.
Ghost Trick: Phantom Detective 2010
Why it still holds upEach puzzle is still one chain of small object changes inside a fixed room, with a mystery plot pulling it along.
The Curse of Monkey Island 1997
Why it still holds upA simplified interface and a hard mode option still make its puzzles easy to approach today.
Katamari Damacy 2004
Why it still holds upOne idea, a sticky ball that grows, drives every stage, so the scale of the rooms keeps changing, and that still keeps it fresh today.
Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Banjo-Tooie 2000
Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Mario & Luigi: Superstar Saga 2003
Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
Dungeon Keeper 2 1999
Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Team Fortress 2 2007
Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Crash Bandicoot 2: Cortex Strikes Back 1997
Why it still holds upHub rooms that save, and let you leave a hard stage and come back, still make it easy to approach today.
TimeSplitters 2 2002
Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Kingdom Hearts 2002
Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Psychonauts 2005
Why it still holds upEach mental world is its own set of levels built around one character's psychology, which gives distinct settings and mechanics and still gives every area a new idea today.
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Rayman Origins 2011
Why it still holds upAbilities and play styles that keep arriving still give familiar platforming a new twist today, with controls that answer quickly.
Super Meat Boy 2010
Why it still holds upVery short levels, unlimited attempts and a near instant restart make every failed try cost seconds, and the replay turns repetition into part of the fun today.
Sam & Max Hit the Road 1993
Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way 2002
Why it still holds upBecause guards react to sound, light and bodies, a careful, silent approach and an all out one both still work today.