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Is it still worth playing?
Housemarque's 2013 shoot em up for the PlayStation 4, with PlayStation 3 and Vita ports the following year. You battle enemies and rescue trapped humans in cylindrical, voxel based worlds, across five levels, each with three phases and a unique boss. Clearing the enemies is the main goal, but saving humans adds to the score: you kill a set of keepers to release one, then carry it to one of two safety points. Before that, you choose among three ships, each with different agility, boost and overdrive, and pickups bring upgrades and extra lives. Overdrive, once charged, fires a beam that takes out large numbers of enemies. Rescues that sit beside the shooting still add a choice about risk to every level today.