2013 games that still hold up

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Jun 14 The Last of Us 2013 Why it still holds upThe fights still come down to that scarcity today, and retreating to come back from another angle is often the way through, in levels open enough to improvise in.
Sep 17 Grand Theft Auto V 2013 Why it still holds upToday the reward for your time is the detail: conversations while driving change if you repeat a mission, and the story takes about 30 hours.
Oct 17 The Stanley Parable 2013 Why it still holds upA narrator who reacts to whatever you try makes experimenting the whole game, and that is why it is worth playing today.
Nov 21 Super Mario 3D World 2013 Why it still holds upShort, varied levels with a steady difficulty ramp, and characters whose abilities matter, still make it worth playing today.
Aug 8 Papers, Please 2013 Why it still holds upHolding the day's rules in your head while a line of travelers waits still turns each shift into a small puzzle of speed and care.
Jun 3 Gunpoint 2013 Why it still holds upA cross section that shows every guard and circuit lets you plan a route before moving, and that planning still pays off.
Nov 15 Resogun 2013 Why it still holds upRescues that sit beside the shooting still add a choice about risk to every level today.
Nov 13 Deemo 2013 Why it still holds upYou can still play each song at the pace that suits you, by choosing how fast the notes fall.
Nov 20 Tearaway 2013 Why it still holds upA world made of paper that reacts to your fingers and camera still makes you part of it.
Jan 31 Antichamber 2013 Why it still holds upA space that breaks your expectations of space still sends you back to look again.
Nov 22 Killer Instinct 2013 Why it still holds upCombos that can always be broken, and breaks that can be countered, still keep a match changing hands today.
Sep 5 Puppeteer 2013 Why it still holds upHeads with abilities of their own, and scissors that cut through the scenery, still keep each curtain varied today.
Apr 24 Sturmwind 2013 Why it still holds upA weapon you can aim backward still gives each stage a puzzle of positions.
May 30 The Swapper 2013 Why it still holds upQuestions about identity and consciousness run through the story, and they are still worth meeting.
Jul 11 Tiny Thief 2013 Why it still holds upThe levels are short and cleverly built, which still makes it suited to a few minutes of play at a time.
Jul 13 Pikmin 3 2013 Why it still holds upWith different Pikmin for different obstacles, deciding whom to bring is still part of every task.
Jul 25 Dragon's Crown 2013 Why it still holds upLoot to chase and stages to run again still give the beat 'em up a reason to come back today.

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