Jun 14
The Last of Us 2013
Why it still holds upThe fights still come down to that scarcity today, and retreating to come back from another angle is often the way through, in levels open enough to improvise in.
2013 games that still hold up
Games
Jun 14
The Last of Us 2013
Why it still holds upThe fights still come down to that scarcity today, and retreating to come back from another angle is often the way through, in levels open enough to improvise in.
Sep 17
Grand Theft Auto V 2013
Why it still holds upToday the reward for your time is the detail: conversations while driving change if you repeat a mission, and the story takes about 30 hours.
Nov 22
The Legend of Zelda: A Link Between Worlds 2013
Why it still holds upDeciding where to go next, with no long tutorials or cutscenes in the way, still makes it worth playing today.
Mar 26
BioShock Infinite 2013
Why it still holds upThe first hours let you wander Columbia at your own pace, and Elizabeth works as a partner in the fights, which keeps it enjoyable today.
Aug 13
Europa Universalis IV 2013
Why it still holds upInterlinked systems and a reactive AI make the same nation play out differently every time, and that is the reason to play it now.
Oct 17
The Stanley Parable 2013
Why it still holds upA narrator who reacts to whatever you try makes experimenting the whole game, and that is why it is worth playing today.
Oct 29
Assassin's Creed IV Black Flag 2013
Why it still holds upThe open sea gives a loop distinct from the city based games, which makes it worth sailing today.
Oct 11
The Wolf Among Us 2013
Why it still holds upIt is a detective story built on conversation choices rather than reflexes, and that is why it is worth playing now.
Nov 21
Super Mario 3D World 2013
Why it still holds upShort, varied levels with a steady difficulty ramp, and characters whose abilities matter, still make it worth playing today.
May 14
Metro: Last Light 2013
Why it still holds upSupplies that keep running out still give every trip outside its tension today.
Aug
Star Citizen 2013
Mar 5
Tomb Raider 2013
Why it still holds upBalancing stealth, action and puzzles, with fast travel that turns backtracking into a reward, still lets you set the mix today.
Aug 8
Papers, Please 2013
Why it still holds upHolding the day's rules in your head while a line of travelers waits still turns each shift into a small puzzle of speed and care.
Oct 22
Rocksmith 2014 2013
Why it still holds upEven now, playing your own guitar makes every song a lesson you learn by playing it.
Jun 3
Gunpoint 2013
Why it still holds upA cross section that shows every guard and circuit lets you plan a route before moving, and that planning still pays off.
Feb 26
Cataclysm: Dark Days Ahead 2013
Why it still holds upBecause so many survival systems depend on each other, every run still sets its own problem today.
Aug 20
Tom Clancy's Splinter Cell: Blacklist 2013
Why it still holds upEach level can still be played as the kind of operative you want, between silence and aggression.
May 28
The Night of the Rabbit 2013
Why it still holds upA coin that shows what can be clicked still keeps the search for the next clue easy to follow today.
Aug 7
Brothers: A Tale of Two Sons 2013
Why it still holds upControlling both brothers at once makes every puzzle a matter of cooperation, as it still does.
Nov 15
Resogun 2013
Why it still holds upRescues that sit beside the shooting still add a choice about risk to every level today.
Sep 17
MechWarrior Online 2013
Nov 13
Deemo 2013
Why it still holds upYou can still play each song at the pace that suits you, by choosing how fast the notes fall.
Oct 17
Goodbye Deponia 2013
Why it still holds upThe three Rufuses still make an adventure whose hero is three people, and not one you would trust.
Nov 20
Tearaway 2013
Why it still holds upA world made of paper that reacts to your fingers and camera still makes you part of it.
Dec 6
Gran Turismo 6 2013
Why it still holds upSo many cars and tracks, raced at any hour, still give it plenty to drive today.
Aug 29
JoJo's Bizarre Adventure: All Star Battle 2013
Why it still holds upYou still have plenty of ways to play, since the Styles change what each fighter can do.
Jan 31
Antichamber 2013
Why it still holds upA space that breaks your expectations of space still sends you back to look again.
Aug 29
Rayman Legends 2013
Why it still holds upWorlds in any order, with friends beside you, still make it easy to share today.
Sep 26
The Legend of Heroes: Trails of Cold Steel 2013
Why it still holds upA story that opens a long series is a good place to start now.
Nov 22
Killer Instinct 2013
Why it still holds upCombos that can always be broken, and breaks that can be countered, still keep a match changing hands today.
Apr 9
Guacamelee! Super Turbo Championship Edition 2013
Why it still holds upThe Mexican setting still gives the adventure a style of its own.
Sep 5
Puppeteer 2013
Why it still holds upHeads with abilities of their own, and scissors that cut through the scenery, still keep each curtain varied today.
Apr
Dragon's Dogma: Dark Arisen 2013
Why it still holds upClimbing onto a giant monster to hit its weak spot still makes every big fight feel like scaling a mountain.
Oct
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst 2013
Why it still holds upBoss fights that play out as events give the story set pieces.
Aug 30
The Dark Eye: Memoria 2013
Why it still holds upThe two tales still run across 450 years, with a princess and a young man taking turns.
May 23
Shin Megami Tensei IV 2013
Why it still holds upPlayers who plan carefully are still rewarded by turn-based tactics built around exploiting weaknesses.
Apr 24
Sturmwind 2013
Why it still holds upA weapon you can aim backward still gives each stage a puzzle of positions.
Apr
Cry of Fear 2013
Why it still holds upA small inventory still turns every pickup into a choice today.
May 30
The Swapper 2013
Why it still holds upQuestions about identity and consciousness run through the story, and they are still worth meeting.
Feb 19
Metal Gear Rising: Revengeance 2013
Why it still holds upA combat system built on timed parries is what defines it today.
Jul 11
Tiny Thief 2013
Why it still holds upThe levels are short and cleverly built, which still makes it suited to a few minutes of play at a time.
May
Velocity Ultra 2013
Why it still holds upTeleporting and bombs still turn each stage into a quick puzzle as much as a shooter.
Jul 13
Pikmin 3 2013
Why it still holds upWith different Pikmin for different obstacles, deciding whom to bring is still part of every task.
Oct
Democracy 3 2013
Why it still holds upA country that reacts to every slider still gives each term its own trade offs.
Nov 7
Rayman Fiesta Run 2013
Why it still holds upA game drawn like the big ones and steered with one thumb still fits a phone today.
Jul 25
Dragon's Crown 2013
Why it still holds upLoot to chase and stages to run again still give the beat 'em up a reason to come back today.