XCOM 2 2016
- Released
- February 5, 2016
- Anniversary
- Turned 10 on February 5
- Genres
- Role-playing (RPG) · Simulator · Strategy · Turn-based strategy (TBS) · Tactical
- Platforms
- PlayStation 4 · Linux · PC · Mac · Xbox One · Nintendo Switch
- Developer
- Firaxis Games
- Publisher
- 2K Games
Where to buy
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Affiliate links: GOG, Fanatical, Green Man Gaming, ININ Games and Amazon
Is it still worth playing?
Firaxis Games' 2016 turn based tactics game for Linux, OS X and Windows, the sequel to XCOM: Enemy Unknown. Twenty years after that game, the aliens have won, and XCOM fights on as a resistance against their occupation of Earth. Missions are fought top down on procedurally generated maps by a squad of up to six, from five soldier classes, with cover, flanking, overwatch, hacking and permadeath. Those missions often begin with the squad hidden, ready for an ambush, and many have turn limits. Between them is the strategy layer on the Avenger, a mobile base for research, engineering and recruitment. It runs against a clock, the alien Avatar Project, which ends the game if it finishes, so soldiers and research compete for scarce resources. Turn limits, scarce resources and soldiers who can die for good still make each mission a new problem today.