The Witcher 3: Wild Hunt 2015
Why it still holds upOn every road the world offers something to choose or find, from contracts to buried treasure, and that keeps it worth playing today.
2010s RPGs that still hold up
Somebody to become, and a long while to become them
Games
The Witcher 3: Wild Hunt 2015
Why it still holds upOn every road the world offers something to choose or find, from contracts to buried treasure, and that keeps it worth playing today.
Mass Effect 2 2010
Why it still holds upYour squad keeps it worth playing today: you spend time on your ship, the Normandy, learning their pasts and doing their optional missions, and those choices carry through to the end.
Disco Elysium 2019
Why it still holds upTwenty four voices with opinions of their own still make every conversation a choice of whom to listen to.
Persona 5 2016
Why it still holds upA year of school turned into a rhythm of days, dungeons and people still gives it a structure of its own today.
Bloodborne 2015
Why it still holds upCome to it today for the combat: everything pushes you to step in and hit rather than wait behind a guard.
NieR: Automata 2017
Why it still holds upIts tone and its music carry it today: the world is heavy and unusual, and its environments are lush.
The Elder Scrolls V: Skyrim 2011
Why it still holds upToday the freedom still carries it: after a linear introduction you can go anywhere, and side quests range from short errands to adventures as long as the main story.
Horizon Zero Dawn 2017
Why it still holds upFighting each machine is a small puzzle of weak points, in a seamless world with tribes at different technology levels, which keeps it worth playing now.
Fallout: New Vegas 2010
Why it still holds upA world where the side you take closes some doors and opens others still makes every decision count today.
Dark Souls III 2016
Why it still holds upWeapons, stats and spells that combine into many ways to fight still give it a lot to try today.
Dark Souls 2011
Why it still holds upExploring still pays today, turning up items, shortcuts and hidden areas, and the slow, precise combat almost never ends in a cheap death.
Undertale 2015
Why it still holds upChoice is the reason to play it now: it remembers who you spared and who you killed, and it answers to both.
Divinity: Original Sin II 2017
Why it still holds upFreedom in and out of combat, where a fight is a puzzle of armor, elements and position and a quest has more than one answer, still makes it worth playing today.
Mass Effect 3 2012
Why it still holds upBecause so much of it rests on those earlier choices, the trilogy played in order from the first game still gives it its full weight today.
Xenoblade Chronicles 2 2017
Why it still holds upLayered combat across large worlds packed with hidden items and side quests still makes it worth playing today.
Yakuza 0 2015
Why it still holds upIt is worth playing now for a dense, hand built city where serious crime drama sits beside absurd comic side stories, in a prequel that needs no earlier game.
The Witcher 2: Assassins of Kings 2011
Why it still holds upChoices with delayed consequences, and build choices that change how you fight, are the reasons to play it today.
Deus Ex: Human Revolution 2011
Why it still holds upIt still rewards a visit for levels with several routes and fine environmental detail, and for its mix of stealth, combat and conversation.
The Binding of Isaac: Rebirth 2014
Why it still holds upItem combinations that differ every run, from a large library to unlock, keep giving it new runs today.
Lisa: The Painful 2014
Why it still holds upResources and party members are scarce and can be lost, so the systems push the same way as the story, and that is the reason to play it now.
Borderlands 2 2012
Why it still holds upA huge range of guns and builds, shared by friends in co op, still gives it reasons to replay today.
South Park: The Stick of Truth 2014
Why it still holds upIt is built as a playable episode of the show, with the town explored as a real map and every fight framed as the kids' fantasy game, and that is the reason to play it now.
Fire Emblem: Three Houses 2019
Why it still holds upA school calendar that shapes who fights for you, and how, still gives its tactical battles weight today.
Slay the Spire 2019
Why it still holds upShort runs where every choice of card or route changes the deck, and visible enemy intent turns every turn into a puzzle, keep it replayable today.
Mount & Blade: Warband 2010
Why it still holds upWith no set objective, you can still decide whether to be a mercenary, a vassal or a ruler.
Ni no Kuni: Wrath of the White Witch 2011
Why it still holds upA long adventure built around collecting and training familiars still stands up today.
Fire Emblem Awakening 2012
Why it still holds upGrid tactics in which unit relationships change combat results, with permadeath as an option, are why it still plays well.
Monster Hunter: World 2018
Why it still holds upA hunt is a loop of tracking, fighting and crafting in living ecosystems, and that loop still carries the game today.
CrossCode 2018
Why it still holds upFights and puzzles built from the same launch still give its dungeons two kinds of challenge today.
FTL: Faster Than Light 2012
Why it still holds upShort runs and random generation still let you try a different mix of weapons, systems and crew every time today.
The Banner Saga 2014
Why it still holds upSupplies, morale and renown carry between fights and choices can kill party members for good, so the caravan and the combat still pull on each other today.
Divinity: Original Sin 2014
Why it still holds upProblems with several solutions, in fights and out of them, still make it worth playing today.
The Banner Saga 2 2016
Why it still holds upUnits that play differently, such as the charging Horseborn and the support focused Ravens, on a grid where position decides fights, still reward planning today.
Dragon Age: Inquisition 2014
Why it still holds upRegions full of optional content, with the story opened by what you do in them, still let you set your own pace today.
Xenoblade Chronicles 2010
Why it still holds upClear roles for the AI party and rewards for exploring still make both fights and wandering worth the time today.
Terraria 2011
Why it still holds upA fresh world that keeps opening new areas, items and characters as you advance still makes exploring, digging and crafting pay off today.
Bastion 2011
Why it still holds upA narrator who reacts to your path, loadout and retries, and idols that adjust the difficulty, still keep every system answering you today.
Ys VIII: Lacrimosa of Dana 2016
Why it still holds upSwitching between three characters with damage type weaknesses keeps combat active, and the village loop ties exploring to progress today.
Kingdom Hearts Birth by Sleep 2010
Why it still holds upA deck, fusion and Shotlock let you fight in many ways, and three characters with their own scenarios still keep playthroughs from repeating today.
Transistor 2014
Why it still holds upWith so many ways to combine functions, the choice of build and of which enemy to hit first still matters today.
Dragon Quest XI: Echoes of an Elusive Age 2017
Why it still holds upBattle formulas that stay stable while new layers are added, and zone timing that rewards experimenting, still let you set your own difficulty today.
XCOM 2 2016
Why it still holds upTurn limits, scarce resources and soldiers who can die for good still make each mission a new problem today.
The Banner Saga 3 2018
Why it still holds upTwo caravans, with a clock ticking on one of them, make every choice a decision about how to spend your time, and that pressure is still there for a new player.
Child of Light 2014
Why it still holds upA firefly that slows enemies and heals allies, and a surprise strike for whoever reaches an enemy's back first, still give every battle a small tactical choice.
Pokémon Black Version 2 2012
Why it still holds upA journey with this much around it, and a harder way to play it again, still leaves plenty to do after the story today.
Persona Q: Shadow of the Labyrinth 2014
Why it still holds upFloors where roaming foes have to be dodged still make each one a puzzle of routes and timing today.
Pathfinder: Kingmaker 2018
Why it still holds upEven now, a kingdom you run through advisors, and combat you can pause or play turn by turn, give you two kinds of decisions to make.
Long stories with real choices sit beside harsh games built to be learned through failure, and short runs you start again and again. What they share is that your decisions, big or small, are what is being tested.