2010s strategy games that still hold up

Thinking two turns ahead, whether or not there is a clock

71 games · page 1 of 2

Games

StarCraft II: Wings of Liberty 2010 Why it still holds upChoosing your jobs and spending the earnings between missions gives the campaign its shape, which keeps it worth playing today.
Fire Emblem: Three Houses 2019 Why it still holds upA school calendar that shapes who fights for you, and how, still gives its tactical battles weight today.
Slay the Spire 2019 Why it still holds upShort runs where every choice of card or route changes the deck, and visible enemy intent turns every turn into a puzzle, keep it replayable today.
Fire Emblem Awakening 2012 Why it still holds upGrid tactics in which unit relationships change combat results, with permadeath as an option, are why it still plays well.
FTL: Faster Than Light 2012 Why it still holds upShort runs and random generation still let you try a different mix of weapons, systems and crew every time today.
Anno 1800 2019 Why it still holds upProduction chains and tiered populations that all have to be supplied still turn city layout into a planning puzzle today.
The Banner Saga 2014 Why it still holds upSupplies, morale and renown carry between fights and choices can kill party members for good, so the caravan and the combat still pull on each other today.
The Banner Saga 2 2016 Why it still holds upUnits that play differently, such as the charging Horseborn and the support focused Ravens, on a grid where position decides fights, still reward planning today.
Total War: Shogun 2 2011 Why it still holds upWith so many of these pulling on the result, each war is still a plan of many parts today.
The Banner Saga 3 2018 Why it still holds upTwo caravans, with a clock ticking on one of them, make every choice a decision about how to spend your time, and that pressure is still there for a new player.
Into the Breach 2018 Why it still holds upEach battle is still worth working through, as the Vek show their next attack and every turn becomes a puzzle of where to move and what to hit.
Tooth and Tail 2017 Why it still holds upSix units chosen before the match still make each game a bet on one plan today.
Disgaea 5 Complete 2017 Why it still holds upSo many systems around the battles, with every extra included, still leave a lot to dig through today.
Mini Motorways 2019 Why it still holds upNew houses keep arriving, so a network that works now has to leave room for the next one, and planning ahead is still the whole skill.
Fieldrunners 2 2012 Why it still holds upA choice of six weapons before each level gives you a plan to test.
Endless Space 2 2017 Why it still holds upWith every faction playing by its own rules, each new campaign is still a different game.
Valkyria Chronicles 4 2018 Why it still holds upPoints spent on a turn, and then taking aim yourself, still make every move a choice today.
Parkitect 2018 Why it still holds upHiding the work behind the fun still gives each park a backstage to plan as well as a front.

Grand maps measured in centuries, tactical fights decided by a single square, and short runs that start over when they go wrong. How far ahead you want to plan is the real choice here.

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