Ten SNES games you may have missed
Ten picks from the catalogue a little off the beaten path, and why each one still plays today
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Trials of Mana 1995
Three heroes, chosen from six at the start, set out to claim the Mana Sword in a world where the energy called Mana is fading.
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Lufia II: Rise of the Sinistrals 1995
A prequel following Maxim, an ancestor of the first Lufia's hero, in a role playing game with puzzles in its dungeons.
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Shadowrun 1993
Jake Armitage, left without memory by assassins in 2050, sets out to uncover his own identity, in a game adapted from FASA's tabletop Shadowrun.
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Illusion of Gaia 1993
A boy named Will is chosen to save a fantasy version of Earth from a coming disaster, through levels inspired by real ruins and wonders such as the Great Pyramid and the Great Wall of China.
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Demon's Crest 1994
Firebrand, a red demon, escapes prison to win back six crests that give power over the elements and time.
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Wild Guns 1994
Annie and the bounty hunter Clint seek revenge for the death of her family, in a Wild West full of steampunk robots. You dodge in the foreground while shooting into the background.
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Ninja Warriors 1994
Three ninja androids built by rebels fight a tyrant, each with its own moves, in a 1994 side scrolling beat 'em up for the Super Nintendo with a meter that clears the screen.
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Top Gear 1992
A race to become the world's fastest driver across several nations, alone or with a friend in split screen, in a 1992 racing game for the Super Nintendo.
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Disney's Goof Troop 1993
Goofy and Max set out to rescue Pete and PJ from a pirate ship off Spoonerville Island, for one or two players, in one of the first games designed by Shinji Mikami.
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ActRaiser 1990
A god called the Master rebuilds his world in two halves, fighting monsters through a statue in side scrolling stages and guiding the people of each land as an angel in a city building mode.









