Chrono Trigger 1995
Why it still holds upAreas hardly overstay their welcome and the puzzles are challenging without being frustrating, which is why the pacing holds up today.
SNES games that still hold up
First released on the SNES
Games
Chrono Trigger 1995
Why it still holds upAreas hardly overstay their welcome and the puzzles are challenging without being frustrating, which is why the pacing holds up today.
Super Mario World 1990
Why it still holds upExploring the world map pays off as much as the levels, with red spots that lead to secret routes, so it is still worth playing today.
The Legend of Zelda: A Link to the Past 1991
Why it still holds upPlayed now, each item you win opens parts of the map you have already seen, and the second world reuses the first to give you more of it.
Super Metroid 1994
Why it still holds upPlayed today the world is the reason to go back: it is made to be explored, and the silent, empty start sets the mood for the rest.
Final Fantasy III 1994
Also known as Final Fantasy VI
Why it still holds upPlaying it now means choosing your party: with fourteen characters, each with abilities of their own, who you bring is up to you.
EarthBound 1994
Also known as Mother 2
Why it still holds upIt still respects your time, with visible enemies and that slow HP drain, and its humour gets wackier as you go.
Donkey Kong Country 2: Diddy's Kong Quest 1995
Why it still holds upOpen levels that use height, and a difficulty that builds steadily, keep it enjoyable to play now.
Super Mario World 2: Yoshi's Island 1995
Why it still holds upThe art and the countdown that replaces a health bar make it worth playing today, with pastel colours, large backdrops and expressive sprites.
Donkey Kong Country 1994
Why it still holds upLevels that keep changing how you move, with vines, barrels, mine carts and animals, and a difficulty that rises steadily, are the reason to play it now.
Super Mario RPG: Legend of the Seven Stars 1996
Why it still holds upVisible enemies and timed button presses keep you acting in every turn, which is the reason to play it now.
In a bundle
Mega Man X 1993
Why it still holds upPrecise controls and bosses with distinct movement patterns, where beating one changes how you fight the others, make it worth playing now.
Terranigma 1995
Why it still holds upBecause the world is rebuilt as you progress, its towns and dungeons change with Ark's actions, and quick controls keep it easy to pick up today.
In a bundle
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Final Fantasy IV 1991
Why it still holds upCharacters with fixed roles who join and leave the party make the story and the combat change together, and that still shapes every battle today.
Tactics Ogre: Let Us Cling Together 1995
Why it still holds upEven now, a story with eight endings and a turn order tied to weight and agility make a campaign worth playing again.
In a bundle
Mega Man X2 1994
Why it still holds upBosses that are weak to each other's weapons make the order you choose the main puzzle, so a second run is still worth a try.
Secret of Mana 1993
Why it still holds upA party that fights beside you and a menu that pauses the action keep fights simple to manage, even with friends today.
Super Mario Kart 1992
Why it still holds upBecause items and power slides make every lap a mix of speed and risk, a race is still worth running, and Battle Mode gives you a reason to bring a friend.
Street Fighter II' Turbo 1993
Why it still holds upThe speed setting still lets you choose the pace you want to play at, and a faster game with more special moves makes each match about timing.
Trials of Mana 1995
Why it still holds upThere is still more than one way to play through it, with six characters and class changes that split into light or dark paths.
In a bundle
Super Bomberman 5 1997
Why it still holds upRoutes that change which bosses you meet, and a battle mode with this many characters, are still reason enough to come back to it.
Fire Emblem: Thracia 776 1999
Why it still holds upScouting is still part of the tactics, with fog that hides the map until a unit advances.
Fire Emblem: Genealogy of the Holy War 1996
Why it still holds upThe campaign still has a long arc, with a story told across two generations.
Star Fox 1993
Why it still holds upEveryone still becomes a careful flyer, since a clipped obstacle can break a wing off your ship.
In a bundle
Top Gear 1992
Why it still holds upA split screen race for two across several nations is still easy to set up.
Tales of Phantasia 1995
Why it still holds upDirectly controlling one fighter among computer controlled allies still makes each battle a matter of timing and positioning.
Mario's Super Picross 1995
Why it still holds upYou still slow down and check each clue, because mistakes cost double time.
Bahamut Lagoon 1996
Why it still holds upA dragon you raise yourself still makes each squadron feel like your own.
PowerMonger 1990
Why it still holds upToday a player can still be drawn in by a living map that responds to their choices.
Zombies Ate My Neighbors 1993
Why it still holds upEach level still has a job to finish, a hunt for neighbors across horror movie settings.
Kirby's Dream Land 3 1997
Why it still holds upEvery enemy is still a possible key, because abilities open parts of a level.
Rock n' Roll Racing 1993
Why it still holds upEvery lap is still a fight, in a race where blowing up rivals is part of the point.
Front Mission 1995
Why it still holds upEvery battle is still a tactical question, with a mecha you assemble part by part and lose part by part.
Disney's Aladdin 1993
Why it still holds upQuick jumps and a clear route through each stage make it an easy game to pick up now.
Shadowrun 1993
Why it still holds upYou still get somewhere by talking, with a bank of words you collect and use in conversation.
Panel de Pon 1995
Why it still holds upToday the puzzle is quick to start, and its rules still hold up.
Lufia II: Rise of the Sinistrals 1995
Why it still holds upEvery step is still a decision, in a dungeon where enemies move only when you do.
Ninja Warriors 1994
Why it still holds upThree androids with their own moves and a meter that clears the screen still give each stage a choice of how to fight.
Illusion of Gaia 1993
Why it still holds upExploring is still a team effort, with three characters who open different doors.
Wild Guns 1994
Why it still holds upYou still keep moving every second, dodging in the foreground while you shoot into the background.
In a bundle
Contra III: The Alien Wars 1992
Why it still holds upIf you come to it now, expect two guns to choose between, and an easy setting with seven lives that makes the stages learnable.
Breath of Fire II 1994
Why it still holds upToday, a Monster Meter that warns you of fights lets you decide how far to push on.
Mickey Mania: The Timeless Adventures of Mickey Mouse 1994
Why it still holds upCartoon settings from across Mickey's career are still an inviting place to spend an afternoon.
Harvest Moon 1996
Why it still holds upA calm rhythm of small daily chores is as relaxing now as it ever was.
Demon's Crest 1994
Why it still holds upA few hours of action that keeps rewarding a return visit makes it an easy pick up now.
International Superstar Soccer Deluxe 1995
Why it still holds upPicking a national side and a formation is still a quick way to set up a match.
Disney's Goof Troop 1993
Why it still holds upEven now, puzzle stages built for two make an easy game to share with a friend.
Final Fantasy V 1992
Why it still holds upChoosing a job for each member is part of the fun even today.