SNES games that still hold up

First released on the SNES

58 games · page 1 of 2

Games

Chrono Trigger 1995 Why it still holds upAreas hardly overstay their welcome and the puzzles are challenging without being frustrating, which is why the pacing holds up today.
Super Mario World 1990 Why it still holds upExploring the world map pays off as much as the levels, with red spots that lead to secret routes, so it is still worth playing today.
Super Metroid 1994 Why it still holds upPlayed today the world is the reason to go back: it is made to be explored, and the silent, empty start sets the mood for the rest.
Donkey Kong Country 1994 Why it still holds upLevels that keep changing how you move, with vines, barrels, mine carts and animals, and a difficulty that rises steadily, are the reason to play it now.
Terranigma 1995 Why it still holds upBecause the world is rebuilt as you progress, its towns and dungeons change with Ark's actions, and quick controls keep it easy to pick up today.
Final Fantasy IV 1991 Why it still holds upCharacters with fixed roles who join and leave the party make the story and the combat change together, and that still shapes every battle today.
Secret of Mana 1993 Why it still holds upA party that fights beside you and a menu that pauses the action keep fights simple to manage, even with friends today.
Super Mario Kart 1992 Why it still holds upBecause items and power slides make every lap a mix of speed and risk, a race is still worth running, and Battle Mode gives you a reason to bring a friend.
Street Fighter II' Turbo 1993 Why it still holds upThe speed setting still lets you choose the pace you want to play at, and a faster game with more special moves makes each match about timing.
Trials of Mana 1995 Why it still holds upThere is still more than one way to play through it, with six characters and class changes that split into light or dark paths.
Star Fox 1993 Why it still holds upEveryone still becomes a careful flyer, since a clipped obstacle can break a wing off your ship.
Tales of Phantasia 1995 Why it still holds upDirectly controlling one fighter among computer controlled allies still makes each battle a matter of timing and positioning.
Bahamut Lagoon 1996 Why it still holds upA dragon you raise yourself still makes each squadron feel like your own.
PowerMonger 1990 Why it still holds upToday a player can still be drawn in by a living map that responds to their choices.
Rock n' Roll Racing 1993 Why it still holds upEvery lap is still a fight, in a race where blowing up rivals is part of the point.
Front Mission 1995 Why it still holds upEvery battle is still a tactical question, with a mecha you assemble part by part and lose part by part.
Disney's Aladdin 1993 Why it still holds upQuick jumps and a clear route through each stage make it an easy game to pick up now.
Shadowrun 1993 Why it still holds upYou still get somewhere by talking, with a bank of words you collect and use in conversation.
Panel de Pon 1995 Why it still holds upToday the puzzle is quick to start, and its rules still hold up.
Ninja Warriors 1994 Why it still holds upThree androids with their own moves and a meter that clears the screen still give each stage a choice of how to fight.
Illusion of Gaia 1993 Why it still holds upExploring is still a team effort, with three characters who open different doors.
Wild Guns 1994 Why it still holds upYou still keep moving every second, dodging in the foreground while you shoot into the background.
Breath of Fire II 1994 Why it still holds upToday, a Monster Meter that warns you of fights lets you decide how far to push on.
Harvest Moon 1996 Why it still holds upA calm rhythm of small daily chores is as relaxing now as it ever was.
Demon's Crest 1994 Why it still holds upA few hours of action that keeps rewarding a return visit makes it an easy pick up now.

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