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- Physical
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A 1994 platformer for the Game Boy that opens with the four levels of the arcade Donkey Kong, Mario climbing a construction site to rescue Pauline from the gorilla. Then Donkey Kong takes her again, and the chase runs on through 97 more levels across nine worlds. In each one Mario has to find a key and carry it to a locked door within a time limit, placing bridges, ladders and springs and turning switches that run elevators. For that he can backflip to jump higher, go into a handstand for a triple jump, and spin on wires to throw himself. The hammer can now be thrown upwards to keep using it on the next platform, and a fall is only fatal if he lands on his head. Every fourth level is a boss, and Donkey Kong Jr. turns up later on. A key, a door and a clock turn every screen into a small puzzle, and Mario's acrobatics are still the tools you solve it with.