Tekken 3 1997
Why it still holds upWhat holds up today is smooth controls and distinct movesets.
1990s action games that still hold up
Brawling, fighting, and never quite standing still
Games
Tekken 3 1997
Why it still holds upWhat holds up today is smooth controls and distinct movesets.
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Streets of Rage 2 1992
Why it still holds upCharacters differ in stats and moves, and each enemy has its own recognizable attack pattern, so learning them still pays off today in fast combat that chains jabs, strings and specials.
Street Fighter II 1991
Why it still holds upEach match still comes down today to special moves and spacing between two people.
Sonic the Hedgehog 2 1992
Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
SoulCalibur 1998
Why it still holds upEight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.
Metal Slug 1996
Why it still holds upAnimation that answers everything you do still gives each level its pace today.
Street Fighter II' Turbo 1993
Why it still holds upThe speed setting still lets you choose the pace you want to play at, and a faster game with more special moves makes each match about timing.
Super Smash Bros. 1999
Why it still holds upKnocking a rival off the stage, rather than wearing down a bar, still shapes how every match unfolds.
Super Bomberman 5 1997
Why it still holds upA campaign that branches and a battle mode fed by it are still reason enough to come back to it today.
Street Fighter III: 3rd Strike 1999
Why it still holds upYou still play defense and not just sit through it, because parries need exact timing, even in guard stun.
Metal Slug 2 1998
Why it still holds upA fight that never stops, in scenery you can blow apart, still makes each level a rush toward the boss.
Ninja Gaiden III: The Ancient Ship of Doom 1991
Why it still holds upWalls to climb and pipes to hang from still make every level a space to move through vertically today.
Tobal 2 1997
Why it still holds upA Quest Mode with dungeons and a town, and a roster that grows with captured monsters, still gives it more to do than the ring fights.
Bucky O'Hare 1992
Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Super Street Fighter II Turbo 1994
Why it still holds upThe adjustable speed lets players set the pace of a match, which still helps today.
Alien vs. Predator 1994
Why it still holds upFour fighters who reload in different ways still make the choice of character matter.
Zombies Ate My Neighbors 1993
Why it still holds upEach level still has a job to finish, a hunt for neighbors across horror movie settings.
Marvel vs. Capcom: Clash of Super Heroes 1998
Why it still holds upA tag team format keeps matches quick, which still suits a few rounds with friends.
Pocket Fighter 1998
Why it still holds upBecause each match has plenty to grab, this lighthearted fighter is easy to enjoy even now.
Shadowrun 1993
Why it still holds upJobs you choose and a crew you hire yourself still let every run be planned your own way.
Castlevania: Rondo of Blood 1993
Why it still holds upAlternate routes and a second hero still give each run through the castle a different shape today.
Fantastic Dizzy 1993
Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
Donkey Kong 1994
Why it still holds upA key, a door and a clock turn every screen into a small puzzle, and Mario's acrobatics are still the tools you solve it with.
Zool: Ninja of the Nth Dimension 1992
Why it still holds upHidden minigames still reward a curious player today.
Soul Edge 1996
Why it still holds upWeapon duels are still worth a go with a friend.
Disney's Aladdin 1993
Why it still holds upQuick jumps and a clear route through each stage make it an easy game to pick up now.
Little Fighter 2 1999
Why it still holds upA free fighting game for four people around one keyboard is still easy to set up today.
Gunstar Heroes 1993
Why it still holds upStages that switch formats and weapons you can combine are still what keep it varied today.
Ninja Warriors 1994
Why it still holds upThree androids with their own moves and a meter that clears the screen still give each stage a choice of how to fight.
Disney's The Jungle Book 1994
Why it still holds upA film-based adventure with its own mix of jumps and projectiles remains a lively choice today.
Street Fighter Alpha 3 1998
Why it still holds upThree styles to choose from still give a lot of room to experiment today.
Cadillacs and Dinosaurs 1993
Why it still holds upThree players side by side is still a lively sight today.
Ecstatica 1994
Why it still holds upReading each scene for yourself, with nothing to lean on, still makes this cursed and oddly funny town worth exploring now.
Rival Schools: United by Fate 1997
Why it still holds upA partner you call in at the right moment still makes every round a decision about when to spend vigor.
Wild Guns 1994
Why it still holds upYou still keep moving every second, dodging in the foreground while you shoot into the background.
The King of Fighters '97 1997
Why it still holds upChoosing a style before a match still makes the fight a matter of how you want to play.
Battletoads / Double Dragon 1993
Why it still holds upA cooperative brawl with a crossover cast still gives two players a challenge.
Dungeons & Dragons: Shadow over Mystara 1996
Why it still holds upFor friends who want to brawl in a fantasy world, the game is still a fine fit.
Vigilante 8: 2nd Offense 1999
Why it still holds upFor car combat among friends, it is still a good time.
Aero Fighters 1992
Why it still holds upA route that changes with every run and every pilot still makes it worth starting another today.
Legend of Mana 1999
Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Ultimate Mortal Kombat 3 1995
Why it still holds upFor a night with friends, modes for several players on one side are still a good choice.
Frame Gride 1999
Why it still holds upA robot you build and tune yourself still gives each duel your own stamp.
Dragon Ball Z: Idainaru Son Goku Densetsu 1994
Why it still holds upA set of Goku's biggest fights told by his family still makes the story easy to follow.
Legendary Axe II 1990
Why it still holds upSwapping between a sword, a morning star and an axe, each with its own reach and power, still gives every fight a choice.
King of Fighters R-2 1999
Why it still holds upShort fights and a mode for building your own fighter still give a portable game plenty to try.
Fighting games and side scrolling brawlers fill much of this page, and many are at their best with a second player on the same sofa. What they reward is knowing exactly what each button does.