1990s platformers that still hold up

Jumping, which is far harder to get right than it looks

114 games · page 1 of 3

Games

Super Mario World 1990 Why it still holds upExploring the world map pays off as much as the levels, with red spots that lead to secret routes, so it is still worth playing today.
Super Metroid 1994 Why it still holds upThe world is still the reason to go back today, made to be explored from its silent, empty start.
Super Mario 64 1996 Why it still holds upMario still controls crisply today, and each painting lets you pick which star to chase, so the game feels open.
Sonic the Hedgehog 2 1992 Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Donkey Kong Country 1994 Why it still holds upLevels that keep changing how you move, with vines, barrels, mine carts and animals, and a difficulty that rises steadily, are the reason to play it now.
Banjo-Kazooie 1998 Why it still holds upWith every world a themed space full of different tasks, the collecting stays varied, and that is still the reason to play it today.
Sonic the Hedgehog 3 1994 Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
Sonic the Hedgehog 2 1992 Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Sonic the Hedgehog 1991 Why it still holds upEvery run is a mix of momentum and caution, with rings that protect you from one hit and slopes that carry your speed, and it plays that way still.
RoboCop Versus the Terminator 1994 Why it still holds upIt is still a clean run and gun today, because the controls answer at once and the scenery gives you a reason to keep shooting.
Kirby's Adventure 1993 Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
Bucky O'Hare 1992 Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Fantastic Dizzy 1993 Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
Sonic the Hedgehog 1991 Why it still holds upZones built for looking around as well as running still make it worth a try today.
Donkey Kong 1994 Why it still holds upA key, a door and a clock turn every screen into a small puzzle, and Mario's acrobatics are still the tools you solve it with.
Kid Chameleon 1992 Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.
Crash Bandicoot 1996 Why it still holds upThere is still a reason to look beyond the path, with crates to smash in every level.
Disney's Aladdin 1993 Why it still holds upQuick jumps and a clear route through each stage make it an easy game to pick up now.
Gunstar Heroes 1993 Why it still holds upStages that switch formats and weapons you can combine are still what keep it varied today.
Turrican 1990 Why it still holds upWide levels that reward exploring over rushing still make it worth a look now.
Disney's Aladdin 1993 Why it still holds upDrawn motion that still looks fluid is a good reason to give it a try now.

Bright side scrolling stages share this page with worlds to run around in three dimensions and a few large maps to explore. Many are the kind of game you finish once and then play again.

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