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Is it still worth playing?
Capcom's 2004 visual novel adventure, released for the Game Boy Advance in Japan and in 2007 for the Nintendo DS, directed by Shu Takumi, and the third game of its series. Investigation sections have you talk to people and examine scenes in a set order, and you cannot go to trial until the required steps are done. In court you hear testimony, press statements to reveal more and call an objection by presenting evidence or a profile, and wrong objections cost penalties until too many end the game. When a witness hides a secret, locks appear around them and are broken by presenting evidence or profiles. RPG Fan found the difficulty toned down, with fewer wild guesses than before. The whole game rests on one loop, spotting the contradiction between testimony and evidence, and that is why it is worth playing today.
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