Phoenix Wright: Ace Attorney - Trials and Tribulations 2004
Why it still holds upThe whole game rests on one loop, spotting the contradiction between testimony and evidence, and that is why it is worth playing today.
2000s point-and-click adventures that still hold up
Talk to everyone, pick up everything, think about it after
Games
Phoenix Wright: Ace Attorney - Trials and Tribulations 2004
Why it still holds upThe whole game rests on one loop, spotting the contradiction between testimony and evidence, and that is why it is worth playing today.
The Secret of Monkey Island: Special Edition 2009
Why it still holds upPuzzles where no choice is wrong, and a presentation you can switch back to the original at any time, still make the adventure easy to explore today.
Phoenix Wright: Ace Attorney 2001
Why it still holds upEach trial is a puzzle of attention: you spot the one statement in a testimony that your evidence contradicts, and the cases are fun to solve today.
Machinarium 2009
Why it still holds upPuzzles stay in one place and the world is told without words, so each room is a self contained riddle that is easy to dip into now.
Nine Hours, Nine Persons, Nine Doors 2009
Why it still holds upDoors that open only for the right combination of people make each puzzle also a decision about who goes where, so replaying it still pays off.
Professor Layton and the Unwound Future 2008
Why it still holds upWith no time limit and hints paid for with coins you find, each puzzle can still be taken at your own pace today.
Myst III: Exile 2001
Why it still holds upAges that are easy to wander, with puzzles found by watching them closely, still make it worth exploring today.
Hotel Dusk: Room 215 2007
Why it still holds upConversations that can go wrong still make a quiet mystery tense today.
Professor Layton and the Curious Village 2007
Why it still holds upWith puzzles given by the villagers and hidden in objects, every conversation is still a possible challenge today.
Robin Hood: The Legend of Sherwood 2002
Why it still holds upToday, controlling several characters at once with limited resources makes each mission a matter of planning.
Syberia 2002
Why it still holds upChoosing which place or person to try first still gives each chapter an order of your own.
The Blackwell Convergence 2009
Why it still holds upThe puzzles are on the easy side, which suits a case that moves at the pace of its talk.
The Black Mirror 2003
Why it still holds upA dark mystery with a manor to search is still a good fit for a long evening.
Geneforge 2001
Why it still holds upA world with no single right side still leaves the choices to you today.
Professor Layton and the Diabolical Box 2007
Also known as Professor Layton and Pandora's Box
Why it still holds upEvery stop still has its own brainteaser, across puzzles spread along a train journey.
The Blackwell Legacy 2006
Why it still holds upA small, character driven mystery is still a good way to spend an evening.
The Book of Unwritten Tales 2009
Why it still holds upAnyone after a long adventure built on traditional puzzles will find a full one here today.
Zack & Wiki: Quest for Barbaros' Treasure 2007
Why it still holds upEach stage is still a hands on experiment, with puzzles solved by gestures as if the remote were the tool.
Windosill 2009
Why it still holds upA short, quiet toy of a game is still easy to finish in one sitting.
Blackwell Unbound 2007
Why it still holds upTwo ghost stories in a quiet city still make a pair of cases that are easy to follow.
Phoenix Wright: Ace Attorney - Justice for All 2002
Why it still holds upDefending a client by catching a contradiction is still a good reason to play.
Professor Layton and the Last Specter 2009
Also known as Professor Layton and the Spectre's Call
Why it still holds upPuzzles taken in your own order, with hints that nudge without solving, still carry the mystery today.
Broken Sword: Shadow of the Templars - The Director's Cut 2009
Why it still holds upIt is still the 1996 adventure with its second lead given her own half, and a hint when Paris stumps you.
Sam & Max: Save the World 2006
Why it still holds upCases that each tell a complete story still make it easy to play one episode at a time.
Syberia II 2004
Why it still holds upSince you cannot die or get stuck, it still suits a slow, relaxed pace.
Escape from Monkey Island 2000
Why it still holds upA funny pirate story with puzzles of all kinds still suits a slow evening.
A good share of these were made for a handheld with a touch screen, which suits pointing at things and turning them over. Alongside them sit adventures for a desk and a mouse that ask for the same patience.