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Is it still worth playing?
Frictional Games' 2015 first person survival horror game with psychological elements, for Windows, macOS, Linux and PlayStation 4. Simon Jarrett wakes in 2104 in PATHOS-II, a dilapidated undersea research facility in the North Atlantic whose machines show human like consciousness. The story moves through a sequence of undersea sites, told in part by audio tapes and notes. There are no weapons. Against the monsters you outrun or hide, breaking line of sight, peeking round corners and crouch walking in dark areas, and a screen distortion warns that a robot is near. Between them come puzzles, such as decoding computer programs or rerouting power through a robot to reach its core chip. With no way to fight, the threat is being caught, and that still gives the setting its pressure today.