The Last of Us 2013
Why it still holds upThe fights still come down to that scarcity today, and retreating to come back from another angle is often the way through, in levels open enough to improvise in.
Stealth games that still hold up
Seen is the one thing you cannot afford to be
Games
The Last of Us 2013
Why it still holds upThe fights still come down to that scarcity today, and retreating to come back from another angle is often the way through, in levels open enough to improvise in.
Metal Gear Solid 3: Snake Eater 2004
Why it still holds upA jungle that has to be survived as well as crossed still makes its stealth worth playing today.
Grand Theft Auto: San Andreas 2004
Why it still holds upPick it up now for the size of the world and the number of things to do in it.
Uncharted 4: A Thief's End 2016
Why it still holds upYou would play it today for the traversal and the performances, since climbing carries much of the game and the dialogue and acting carry a personal story.
Metal Gear Solid 1998
Why it still holds upSeeing and being seen are still the whole game today, and an art style that works with the hardware's limits keeps it looking and playing well.
The Last of Us Part II 2020
Why it still holds upFights that leave many ways open, from sneaking through to setting groups against each other or shooting your way out, are still worth playing for today.
Star Wars: Knights of the Old Republic 2003
Why it still holds upThe choices are still the reason to come today: dialogue has consequences for characters and worlds, and what you say shapes how others treat you.
Sekiro: Shadows Die Twice 2019
Why it still holds upMastering the parrying is the reward now: the combat is built on it, and getting good at it gives a sense of pride.
The Elder Scrolls V: Skyrim 2011
Why it still holds upToday the freedom still carries it: after a linear introduction you can go anywhere, and side quests range from short errands to adventures as long as the main story.
Fallout 2 1998
Why it still holds upThere are so many branching paths that it takes a long time to see everything, which is the reason to play it now.
Metal Gear Solid 2: Sons of Liberty 2001
Why it still holds upLights, glass, steam and fruit are all tools against those squads, so the environment keeps its part in the stealth today.
Batman: Arkham City 2011
Why it still holds upEach enemy type asks for a different answer and gliding between fights keeps the pace up, which keeps it worth playing today.
Horizon Zero Dawn 2017
Why it still holds upFighting each machine is a small puzzle of weak points, in a seamless world with tribes at different technology levels, which keeps it worth playing now.
Ghost of Tsushima 2020
Why it still holds upIts sword fights still make it worth playing: each one asks you to read the enemy, pick the stance for it and break its guard.
Fallout: New Vegas 2010
Why it still holds upA world where the side you take closes some doors and opens others still makes every decision count today.
Marvel's Spider-Man 2018
Why it still holds upCrossing the city by web is still fun before you do anything else in it, which is the reason to play it now.
Assassin's Creed II 2009
Why it still holds upFree running and a choice of how to handle each situation, with several ways past the guards, are the draw today, in a Renaissance Italy with an orchestral score.
BioShock 2007
Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
Metal Gear Solid 4: Guns of the Patriots 2008
Why it still holds upEach act can be crossed hidden, armed or without killing anyone, and that choice still gives a reason to go back to it today.
Mafia 2002
Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Batman: Arkham Asylum 2009
Why it still holds upFighting, gadgets and character joined into one game about being Batman still make it play well today.
System Shock 2 1999
Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
Inside 2016
Why it still holds upThe puzzles are why it still plays well: they are natural obstacles that make sense in the context of the game, and the wordless boy is expressive enough to carry it.
Death Stranding 2019
Why it still holds upA route planned, built and shared with strangers still makes the long walks worth doing today.
Deus Ex 2000
Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
Dishonored 2012
Why it still holds upLevels with several ways in, and a world that reacts to how you played them, are the reason to play it today.
Batman: Arkham Knight 2015
Why it still holds upCombat of counters and takedowns, in a city crossed by gliding and grappling, is still the draw today.
Fallout: A Post Nuclear Role Playing Game 1997
Why it still holds upA build that counts in every conversation and every fight is still the reason to play it today.
Gothic II 2002
Why it still holds upA compact, hand placed world where exploring pays off is still the reason to play it today.
Metal Gear Solid V: The Phantom Pain 2015
Why it still holds upWhat it still offers is a big sandbox where you choose how each infiltration goes, and where the base, the soldiers and the weapons you research feed into the next mission.
Alien: Isolation 2014
Why it still holds upA creature driven by systems rather than scripts still turns every room into a risk today.
Call of Duty 4: Modern Warfare 2007
Why it still holds upWhat it still offers is a tight campaign followed by a multiplayer loop of leveling and class building made to be replayed.
Gothic 2001
Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Dishonored 2 2016
Why it still holds upLevels with many routes let a stealth run, a lethal run and a power mixing run all work, which keeps it worth replaying today.
Deus Ex: Human Revolution 2011
Why it still holds upIt still rewards a visit for levels with several routes and fine environmental detail, and for its mix of stealth, combat and conversation.
GoldenEye 007 1997
Why it still holds upOpen levels with objectives that change by difficulty, plus the multiplayer, still hold it up today.
Perfect Dark 2000
Why it still holds upMissions built on objectives, and a large multiplayer toolkit, still give it more depth than a straight shooter today.
Far Cry 3 2012
Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
Beyond Good & Evil 2003
Why it still holds upPhotography, stealth, hovercraft racing, melee and exploration are mixed so that no single mechanic wears out, and that is the reason to play it now.
Fallout 3 2008
Why it still holds upIf you play it now, it is for an open world whose exploration is optional and whose quests respond to different approaches.
Assassin's Creed IV Black Flag 2013
Why it still holds upThe open sea gives a loop distinct from the city based games, which makes it worth sailing today.
Resident Evil Village 2021
Why it still holds upPlayed now, the variety carries it: every section brings its own enemies, puzzles and boss.
Tom Clancy's Splinter Cell: Chaos Theory 2005
Why it still holds upStealth built on light and sound that you manage yourself, against guards who react to what you disturb, is still the reason to play it today.
Silent Hill 3 2003
Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Assassin's Creed Brotherhood 2010
Why it still holds upRecruits to call in, a city you invest in and kills you can chain still make Rome a place you build up as you fight today.
Thief: The Dark Project 1998
Why it still holds upLight, shadow and sound still decide whether a guard notices you today.
Mark of the Ninja 2012
Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Commandos 2: Men of Courage 2001
Why it still holds upA squad of specialists, each with abilities of their own, and missions with several objectives still give it plenty to plan today.
Starter pack: ten of these, and why each one still plays today