Terraria 2011
- Released
- May 16, 2011
- Anniversary
- Turned 15 on May 16
- Genres
- Platform · Role-playing (RPG) · Simulator · Strategy · Adventure · Indie
- Platforms
- Google Stadia · PlayStation 3 · PlayStation 4 · Linux · Nintendo 3DS · Windows Phone · Android · PC · iOS · Mac · Wii U · PlayStation Vita · Xbox 360 · Xbox One · Nintendo Switch
- Developer
- Re-Logic
Where to buy
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- Digital
- Physical
Affiliate links: GOG, Fanatical, Green Man Gaming, ININ Games and Amazon
Is it still worth playing?
Re-Logic's 2011 two dimensional sandbox action adventure and platformer for Windows, with no set goals. You make a character, pick a difficulty and enter a procedurally generated world to explore, fight, gather resources and craft. That world is divided into biomes with their own enemies and resources, and the tougher Corruption and Crimson spread. Progress comes from bosses and goals. Bosses are summoned by items or conditions, and defeating some moves the game into hardmode. Then there are the NPCs, who move into houses once goals are met, with prices that depend on how happy their biome and neighbours make them. Your class, melee, ranged, magic or summoner, is set by the equipment you craft. A fresh world that keeps opening new areas, items and characters as you advance still makes exploring, digging and crafting pay off today.