Gods Will Be Watching 2014
Why it still holds upEach chapter is a hard decision about who and what to save: choices cannot be taken back and every chapter has a time limit, so the dilemmas weigh today.
Adventure games that still hold up
Somewhere to get to, and plenty in the way
Games
Gods Will Be Watching 2014
Why it still holds upEach chapter is a hard decision about who and what to save: choices cannot be taken back and every chapter has a time limit, so the dilemmas weigh today.
Dragon Warrior IV 1990
Also known as Dragon Quest IV
Why it still holds upFive chapters with different leads still let the story be told from several sides.
Onimusha 3: Demon Siege 2004
Why it still holds upStriking just before the enemy does still turns every fight into a matter of timing.
Legend of Grimrock 2 2014
Why it still holds upA grid you cross one step at a time, with puzzles as much as fights, still makes each room something to study.
Valkyrie Profile 1999
Why it still holds upEach outing still has two rhythms, platforming through a dungeon and then switching to battle.
Vagrant Story 2000
Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Pilot Brothers 1997
Why it still holds upA pair of detectives who take turns in a zoo case is a way to play a puzzle story that is still easy to follow today.
Legacy of Kain: Soul Reaver 2 2001
Why it still holds upEvery room is still a puzzle of which plane to be in, with two worlds layered on one map.
Shenmue II 2001
Why it still holds upA world where people keep schedules and the weather changes still makes waiting and looking part of the game.
Kingdom Two Crowns 2018
Why it still holds upEvery spend is a risk to weigh, since coins are both your army's wages and the crown's safety, and the tension holds today.
Devil May Cry 2001
Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Night in the Woods 2017
Why it still holds upThe town is still a place to get to know: days that start the same way carry new dialogue and you choose a friend each night.
Ninja Gaiden II 2008
Why it still holds upWounded enemies who turn desperate still make every kill matter today.
Golden Sun 2001
Why it still holds upPuzzles solved with magic, in places you can return to with new powers, still give exploring a reward of its own.
Crisis Core: Final Fantasy VII 2007
Why it still holds upFusing materia and equipping what you fuse still makes building Zack a puzzle of its own.
Conker's Bad Fur Day 2001
Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Katamari Forever 2009
Why it still holds upRolling up ever larger objects to make stars is still the whole idea, and it is quick to grasp now.
Ninja Gaiden III: The Ancient Ship of Doom 1991
Why it still holds upWalls to climb and pipes to hang from still make every level a space to move through vertically today.
Hiveswap: Act 1 2017
Why it still holds upIt gives you a place of its own to start in that universe today, as its story is separate and has a new cast.
Nier Replicant 2010
Why it still holds upA camera that changes the kind of game it shows, from room to room and fight to fight, still keeps it from settling into one style.
Green Hell 2019
Why it still holds upA body that tracks everything you eat still makes every meal a decision today.
Death's Door 2021
Why it still holds upFights where a few hits end you, in levels that keep folding back to the door you came in by, still make it play well today.
Super Mario 3D Land 2011
Why it still holds upEach stage still has a clear path with room to wander, in levels that run in a line while Mario moves in three dimensions.
Thief: Deadly Shadows 2004
Why it still holds upIn a city where each guard is a problem you solve your own way, you still choose how to get in.
Star Ocean: The Second Story 1998
Why it still holds upA party that differs on every playthrough still gives a reason to start again today.
Kirby's Adventure 1993
Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
The Legend of Zelda: Oracle of Seasons 2001
Why it still holds upOne map still becomes four different places, as you change the seasons to change the land.
Homeworld 2 2003
Why it still holds upA fleet built around one ship you cannot afford to lose still puts every battle at risk today.
Spyro the Dragon 2018
Why it still holds upOpen levels with something to find in every corner make each world worth clearing in full today.
Little Nightmares 2017
Why it still holds upEvery room is a matter of timing and cover, since hide and seek against threats that catch you in a glance is the whole game, and it stays tense today.
Disney's DuckTales 2 1993
Why it still holds upYou can still plan your own route, tackling levels in any order and revisiting them with new gear.
Tobal 2 1997
Why it still holds upA Quest Mode with dungeons and a town, and a roster that grows with captured monsters, still gives it more to do than the ring fights.
Discworld 1995
Why it still holds upChoosing a tone for each conversation, joking or angry, still gives every puzzle a social side.
Bucky O'Hare 1992
Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Kirby: Planet Robobot 2016
Why it still holds upA mech suit that copies enemies' abilities still gives every stage a second way to play.
Pirates! Gold 1993
Why it still holds upA pirate's life, fought three ways and planned between fights, still leaves every voyage open today.
Ratchet & Clank: Going Commando 2003
Also known as Ratchet & Clank 2: Locked and Loaded
Why it still holds upMinigames between planets still keep the journey changing pace today.
Eternal Darkness: Sanity's Requiem 2002
Why it still holds upIts sanity effects tie tension to how you fight, and three antagonist paths still give a replay something new today.
The Blackwell Convergence 2009
Why it still holds upThe puzzles are on the easy side, which suits a case that moves at the pace of its talk.
Tormentum: Dark Sorrow 2015
Why it still holds upGlowing hints on every hotspot still let you spend those hours on the strange scenery and not on hunting pixels.
Pyre 2017
Why it still holds upEach Rite is still a decision about who should hold the orb, as the exiles' strengths differ so much.
Deemo 2013
Why it still holds upYou can still play each song at the pace that suits you, by choosing how fast the notes fall.
Centurion: Defender of Rome 1990
Why it still holds upBuilding up an empire with these side shows remains a reason to give it a go now.
Goodbye Deponia 2013
Why it still holds upThe three Rufuses still make an adventure whose hero is three people, and not one you would trust.
God of War: Ghost of Sparta 2010
Why it still holds upCombat, climbing and puzzles that keep taking turns still keep the pace changing today.
Auf Wiedersehen Monty 1987
Why it still holds upEach screen of the tour still has something small to find.
Sid Meier's Pirates! 2004
Why it still holds upDuels, sea battles, dances and treasure hunts add up to a career you shape yourself, which still makes it easy to pick up for an evening.
The House in Fata Morgana 2012
Why it still holds upA story told across several eras is a good fit for patient readers, today as before.