Metal Gear Solid 3: Snake Eater 2004
Why it still holds upA jungle that has to be survived as well as crossed still makes its stealth worth playing today.
2000s adventure games that still hold up
Somewhere to get to, and plenty in the way
Games
Metal Gear Solid 3: Snake Eater 2004
Why it still holds upA jungle that has to be survived as well as crossed still makes its stealth worth playing today.
Grand Theft Auto: San Andreas 2004
Why it still holds upPick it up now for the size of the world and the number of things to do in it.
Silent Hill 2 2001
Why it still holds upThe horror is the reason to go now: it is psychological, built from the characters' regrets and fears and from a town seen through fog, rather than from monsters alone.
Metroid Prime 2002
Why it still holds upExploring is still the draw today, with a story you find by scanning and locked areas that pull you back later.
Star Wars: Knights of the Old Republic 2003
Why it still holds upThe choices are still the reason to come today: dialogue has consequences for characters and worlds, and what you say shapes how others treat you.
Paper Mario: The Thousand-Year Door 2004
Why it still holds upThe timed hits and the audience make the battles worth playing today, since stylish play is rewarded, and each chapter is nearly a self contained episode.
Uncharted 2: Among Thieves 2009
Why it still holds upIt stays playable now because you keep control of Nathan almost every time something happens on screen, and the characters talk like people.
Shadow of the Colossus 2005
Why it still holds upEach colossus is its own puzzle in scale, with only a quiet land between them, which is why it holds up today.
Super Mario Galaxy 2007
Why it still holds upEvery level is built around that gravity, so walking upside down and jumping between small planets is what you do throughout, which keeps it fresh today.
Metal Gear Solid 2: Sons of Liberty 2001
Why it still holds upLights, glass, steam and fruit are all tools against those squads, so the environment keeps its part in the stealth today.
Grand Theft Auto: Vice City 2002
Why it still holds upA whole city built on one decade and its music still makes every drive part of the same setting, which is the reason to play it now.
Steins;Gate 2009
Why it still holds upThe writing and the cast keep it worth reading now: the story is detailed, and the voice acting carries the emotion even if you do not know Japanese.
Resident Evil 4 2005
Why it still holds upThe game escalates steadily, and muted colours keep its places oppressive, so the pacing still keeps its grip today.
Final Fantasy IX 2000
Why it still holds upA party in which every member fights differently still gives each battle its own shape.
Kingdom Hearts II 2005
Why it still holds upFights that keep changing what they ask of you still carry it today.
Final Fantasy X 2001
Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
Assassin's Creed II 2009
Why it still holds upFree running and a choice of how to handle each situation, with several ways past the guards, are the draw today, in a Renaissance Italy with an orchestral score.
BioShock 2007
Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
Portal 2007
Why it still holds upOne tool and its momentum rules still open many solutions today, and the humour and writing make you want to keep going.
Pokémon SoulSilver Version 2009
Why it still holds upBadges, hidden machines and new creatures to catch still give it a steady pull today, with enough freedom to explore.
The Legend of Zelda: The Wind Waker 2002
Why it still holds upDungeons and tools that follow each other without busywork still make it worth sailing today, in a look that keeps its charm.
Metal Gear Solid 4: Guns of the Patriots 2008
Why it still holds upEach act can be crossed hidden, armed or without killing anyone, and that choice still gives a reason to go back to it today.
Mafia 2002
Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Batman: Arkham Asylum 2009
Why it still holds upFighting, gadgets and character joined into one game about being Batman still make it play well today.
Star Wars: Knights of the Old Republic II - The Sith Lords 2004
Why it still holds upBecause influence follows what you say and do, your choices change who stays at your side, which still gives a second run something new today.
The Legend of Zelda: Majora's Mask 2000
Why it still holds upThe three day cycle keeps it worth playing today: you plan your days around what people need, and the world changes with the clock, with the music growing more menacing toward the end.
Deus Ex 2000
Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
God of War II 2007
Why it still holds upIt holds up now because combat, platforming and puzzles are designed as one adventure.
The Elder Scrolls IV: Oblivion 2006
Why it still holds upIt is worth playing today for a world that treats the main quest as optional and puts side content throughout.
Pokémon HeartGold Version 2009
Why it still holds upTwo regions of badges, laid out with both freedom and direction, make it worth playing now.
Persona 4 2008
Why it still holds upA calendar in which daily life and dungeons feed each other still makes it worth playing today.
The Elder Scrolls III: Morrowind 2002
Why it still holds upA world that sets no required order, kept alive by the people who mod it, still makes it worth playing today.
Resident Evil 2002
Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Gothic II 2002
Why it still holds upA compact, hand placed world where exploring pays off is still the reason to play it today.
The Legend of Zelda: Twilight Princess 2006
Why it still holds upNine dungeons with distinct themes and tools, joined by a large overworld, and two ways of moving and fighting in one adventure, are why it is worth playing now.
Grand Theft Auto III 2001
Why it still holds upA city built as a place rather than a level, where what you do is your choice and the world carries on around you, is still worth playing today.
Ōkami 2006
Why it still holds upPlay it now for an ink painting look and a brush that keeps opening up old areas of the world.
Castlevania: Aria of Sorrow 2003
Why it still holds upIts castle opens up as you gain abilities and its soul system offers many ways to fight, which keeps it worth playing now.
Gothic 2001
Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Paper Mario 2000
Why it still holds upPartner choice and timing keep every battle engaged in a streamlined role playing formula, and that is why it is worth playing now.
Persona 3 2006
Why it still holds upDaily life, relationships and dungeon fighting feed each other, so choices outside the tower matter inside it, and that is the reason to play it now.
Braid 2008
Why it still holds upOne idea, rewinding time, with a fresh rule in each world, makes every mistake part of solving the puzzle, and that is the reason to play it now.
Phoenix Wright: Ace Attorney - Trials and Tribulations 2004
Why it still holds upThe whole game rests on one loop, spotting the contradiction between testimony and evidence, and that is why it is worth playing today.
Mario & Luigi: Bowser's Inside Story 2009
Why it still holds upTwo linked layers of play, Bowser outside and the brothers inside, each affecting the other, are the reason to play it now.
Demon's Souls 2009
Why it still holds upLarge, distinct and believably connected areas, and careful stamina based fights with gradual improvement as the core loop, are the reason to play it now.
Beyond Good & Evil 2003
Why it still holds upPhotography, stealth, hovercraft racing, melee and exploration are mixed so that no single mechanic wears out, and that is the reason to play it now.
Grand Theft Auto IV 2008
Why it still holds upToday it is still a satirical Liberty City full of radio, TV and side activities, with a story of conflicting choices.
Metroid: Zero Mission 2004
Why it still holds upIts map still reads clearly: areas linked by doors and elevators and opened by power ups, with statues pointing the way.
Much of this page is room to roam: worlds to cross on foot, on horseback or by car, and stories long enough to live in. The ones that hold up give you somewhere you want to go, not just distance to cover.