Eternal Darkness: Sanity's Requiem cover

Eternal Darkness: Sanity's Requiem 2002

Released
June 24, 2002
Genres
Puzzle · Adventure
Platform
Nintendo GameCube
Developer
Silicon Knights
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Where to buy

Physical

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Is it still worth playing?

Silicon Knights' 2002 third person horror game for the GameCube, directed by Denis Dyack. You play twelve characters across four locations and eras, from 26 BC to 2000 AD, in chapters told out of order through the Tome of Eternal Darkness, with an intermission in the mansion. The choice at the end of the first chapter picks one of three antagonists and changes enemy placement and some puzzles. Targeting is simple, attacking in a general direction or aiming at body parts, and magick is built by combining runes in four alignments that work like rock paper scissors. As the sanity meter runs low it triggers distortions such as skewed camera angles, statues turning their heads, bleeding walls and fake error messages. Its sanity effects tie tension to how you fight, and three antagonist paths still give a replay something new today.

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