The Walking Dead 2012
Why it still holds upA story built around one relationship is why it still plays well: the voice acting carries it, and the choices come under time pressure.
Point-and-click adventures on sale
Games that still hold up, discounted today
Games
The Walking Dead 2012
Why it still holds upA story built around one relationship is why it still plays well: the voice acting carries it, and the choices come under time pressure.
Danganronpa V3: Killing Harmony 2017
Why it still holds upIf you play it now, it is for the investigate then argue structure, with the trial as the core system.
The Cat Lady 2012
Why it still holds upA tense, atmospheric adventure whose dialogue choices change what you see later is the reason to play it now.
Tales from the Borderlands 2014
Why it still holds upWriting and voice acting that balance comedy against drama in varied scenarios are the reason to play it now.
The Wolf Among Us 2013
Why it still holds upIt is a detective story built on conversation choices rather than reflexes, and that is why it is worth playing now.
Ghost Trick: Phantom Detective 2010
Why it still holds upEach puzzle is still one chain of small object changes inside a fixed room, with a mystery plot pulling it along.
The Longest Journey 1999
Why it still holds upThe slow pace of an adventure still suits clues that come from conversations and places, as each puzzle is a matter of paying attention.
Danganronpa: Trigger Happy Havoc 2010
Why it still holds upThe reason to play it now is having to find the contradiction in the testimony yourself and fire the right evidence at it.
Broken Sword: The Smoking Mirror 1997
Why it still holds upDescriptions on a right click, and conversation trees that give hints, still tell you what to try next.
Circle of Blood 1996
Also known as Broken Sword
Why it still holds upQuestioning every character and finding clues in your own inventory still makes each scene a small investigation today.
Machinarium 2009
Why it still holds upPuzzles stay in one place and the world is told without words, so each room is a self contained riddle that is easy to dip into now.
Unavowed 2018
Why it still holds upCompanions who change what you can say and solve make each mission worth replaying with a different party today.
Hypnospace Outlaw 2019
Why it still holds upWith every clue sitting on a page you have to read and follow, each case is still a search that absorbs you today.
Edna & Harvey: Harvey's New Eyes 2011
Why it still holds upWith so little interface in the way, the puzzles are still about what to combine today.
The Great Ace Attorney: Adventures 2015
Why it still holds upEach case can still be argued from both sides, with a trial where several witnesses speak at once and a detective whose theories you correct.
Myst III: Exile 2001
Why it still holds upAges that are easy to wander, with puzzles found by watching them closely, still make it worth exploring today.
Sanitarium 1998
Why it still holds upWith no game over, and chapters that each change the look and mood, it is still easy to follow into every new place.
Gemini Rue 2011
Why it still holds upThe investigation is still a puzzle of what each character knows, across two stories you move between.
Chaos on Deponia 2012
Why it still holds upPlayed now, it is still a box of puzzles: collecting, combining and plugging things in is how every problem gets solved.
Riven: The Sequel to Myst 1997
Why it still holds upA vaguely explained goal and cursors that tell you what a click will do still make exploring each place a matter of observing.
Primordia 2012
Why it still holds upBecause choices change the ending, a replay today turns up things the first run left behind.
The Night of the Rabbit 2013
Why it still holds upA coin that shows what can be clicked still keeps the search for the next clue easy to follow today.
Syberia 2002
Why it still holds upChoosing which place or person to try first still gives each chapter an order of your own.
Gods Will Be Watching 2014
Why it still holds upEach chapter is a hard decision about who and what to save: choices cannot be taken back and every chapter has a time limit, so the dilemmas weigh today.
Goodbye Deponia 2013
Why it still holds upThe three Rufuses still make an adventure whose hero is three people, and not one you would trust.
The Last Door 2014
Why it still holds upItems with a single use, and a cursor that shows what is possible, still keep the puzzles fair to follow.
The Last Express 1997
Why it still holds upA train full of people living on their own schedules, in a short game, still makes it worth replaying today.
Pajama Sam In: No Need to Hide When It's Dark Outside 1996
Why it still holds upA game with a sock hunt and a quiz show is an easy one to share, and it still is today.
Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe 1995
Why it still holds upPicture icons for every action still make the commands easy to learn.
Geneforge 2001
Why it still holds upA world with no single right side still leaves the choices to you today.
Ken Follett's The Pillars of the Earth 2017
Why it still holds upA story told in three books is still a good fit for a patient player.
Whispers of a Machine 2019
Why it still holds upThe game can be finished in two to three hours, with little challenge, and it is still worth a second run today to see what another trait would have changed.
Simon the Sorcerer 1993
Why it still holds upA lighthearted evening with a parody of fairy tales is still a fine way to spend a few hours today.
The Dark Eye: Memoria 2013
Why it still holds upThe two tales still run across 450 years, with a princess and a young man taking turns.
The Journeyman Project 3: Legacy of Time 1998
Why it still holds upThe disguise still lets a time traveler solve the past by pretending to belong to it.
The Legend of Kyrandia 2: The Hand of Fate 1993
Why it still holds upThe cauldron still makes the answer a potion you have to work out how to brew.
Deponia Doomsday 2016
Why it still holds upA time machine that undoes your mistakes still suits a puzzle game well.
Kathy Rain 2016
Why it still holds upA mystery told at the pace of a small town is still easy to follow.
Albion 1995
Why it still holds upThe story reviewers praised on release, set in a world this carefully built, is the reason to play it now.
The Walking Dead: Season Two 2013
Why it still holds upClementine is still the character you spent a season keeping alive, now the one who has to do it.
Rusty Lake: Roots 2016
Why it still holds upFamily stories told one puzzle at a time are still easy to dip into.
Blackwell Unbound 2007
Why it still holds upTwo ghost stories in a quiet city still make a pair of cases that are easy to follow.
Technobabylon 2015
Why it still holds upCentral is still a cyberpunk city whose governor is the thing under investigation.
The Walking Dead: The Final Season 2018
Why it still holds upThe boy is still the child who was taught and becomes the one teaching, and the lessons are yours today.
Gorogoa 2017
Why it still holds upWith no language to read, every image is still something to study.
Hidden Folks 2017
Why it still holds upScenes you can poke and prod still turn a search into a small toy.
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