Open-world games that still hold up

Pick a point on the horizon and go

261 games · page 4 of 6

Games

Tales of the Abyss 2005 Why it still holds upRoom to run anywhere, and ground that can be turned into an upgrade, still give its battles more to do than trading blows today.
Outcast 1999 Why it still holds upA world open in any order, where the locals remember how you behave, still leaves the choices to you today.
NieR 2010 Why it still holds upA game that changes its camera between styles still has a surprise for a player today.
Xenoblade Chronicles X 2015 Why it still holds upA planet this big has plenty to find, and a player has to explore it to see it all, which still draws players today.
Pirates of the Caribbean 2003 Why it still holds upRunning your own ship and crew across those islands is still an appealing way to spend time at sea today.
Hitman 2016 Why it still holds upBig levels with room for improvised kills are what keep it replayable today.
Yakuza Kiwami 2016 Why it still holds upSide stories that take up most of the play still make the neighborhood feel worth walking.
Gravity Rush 2012 Why it still holds upFlipping gravity to cross an open city is the hook, and it is still worth trying.
Lunar: The Silver Star 1992 Why it still holds upBattles where characters walk to their targets and spells hit whole zones still reward positioning today.
Legend of Mana 1999 Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Divine Divinity 2002 Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.
Icewind Dale 2000 Why it still holds upThere is still room to plan every battle, with a party of six you build yourself and fights you can pause.
La-Mulana 2011 Why it still holds upThe pits still punish a guess and reward the one who reads the walls first.
Final Fantasy V 1992 Why it still holds upChoosing a job for each party member still shapes every fight today.
Yakuza 3 2009 Why it still holds upOver 600 substories beside a main story of about twelve hours still give it a lot to wander off into.
Dragon Quest Builders 2016 Why it still holds upTowns that grow with every room you add still give each chapter something to build toward.
Jak II 2003 Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
No More Heroes 2007 Why it still holds upOdd jobs that pay for the next fight still make it a combination worth trying today.
Elite 1984 Why it still holds upAn open-ended universe still invites a player to set their own course.
My Time at Portia 2019 Why it still holds upBecause assignments can reshape the town, the daily work of gathering and crafting still has a visible result.
Fable II 2008 Why it still holds upA life spent building up Albion is still a story worth living through.
Skate 3 2010 Why it still holds upThe two settings still serve people who want to land it and people who want to earn it, in the same city.

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