Pokémon Blue Version 1996
Why it still holds upThe loop of catching, training and battling is simple enough to pick up now, and the version differences make trading with friends part of the design.
Open-world games that still hold up
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Games
Pokémon Blue Version 1996
Why it still holds upThe loop of catching, training and battling is simple enough to pick up now, and the version differences make trading with friends part of the design.
Gothic 2001
Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Need for Speed: Most Wanted 2005
Why it still holds upPursuits that keep escalating, and a Blacklist to climb, are the reason to play it now.
Borderlands 2 2012
Why it still holds upA huge range of guns and builds, shared by friends in co op, still gives it reasons to replay today.
Demon's Souls 2009
Why it still holds upLarge, distinct and believably connected areas, and careful stamina based fights with gradual improvement as the core loop, are the reason to play it now.
Pokémon Red Version 1996
Why it still holds upA journey past eight gyms with a collection to complete along the way is still the reason to play it today.
Far Cry 3 2012
Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
South Park: The Stick of Truth 2014
Why it still holds upIt is built as a playable episode of the show, with the town explored as a real map and every fight framed as the kids' fantasy game, and that is the reason to play it now.
Arcanum: of Steamworks and Magick Obscura 2001
Why it still holds upA world where the same quest is solved differently by different builds is still the reason to play it today.
Beyond Good & Evil 2003
Why it still holds upPhotography, stealth, hovercraft racing, melee and exploration are mixed so that no single mechanic wears out, and that is the reason to play it now.
Grand Theft Auto IV 2008
Why it still holds upToday it is still a satirical Liberty City full of radio, TV and side activities, with a story of conflicting choices.
Metroid: Zero Mission 2004
Why it still holds upIts map still reads clearly: areas linked by doors and elevators and opened by power ups, with statues pointing the way.
Baldur's Gate 1998
Why it still holds upDeep tabletop rules that run themselves let you make tactical decisions rather than handle the math, and that is why it is still worth playing.
Fallout 3 2008
Why it still holds upIf you play it now, it is for an open world whose exploration is optional and whose quests respond to different approaches.
Assassin's Creed IV Black Flag 2013
Why it still holds upThe open sea gives a loop distinct from the city based games, which makes it worth sailing today.
Cyberpunk 2077 2020
Why it still holds upA dense city of side jobs, taken on in whichever way you built your character, is still the draw in its updated form.
World of Warcraft 2004
Mount & Blade: Warband 2010
Why it still holds upWith no set objective, you can still decide whether to be a mercenary, a vassal or a ruler.
Ni no Kuni: Wrath of the White Witch 2011
Why it still holds upA long adventure built around collecting and training familiars still stands up today.
Shadow of the Colossus 2018
Why it still holds upAn empty world with a single task each time, where every colossus is its own climbing puzzle, keeps it worth playing now.
Assassin's Creed Brotherhood 2010
Why it still holds upRecruits to call in, a city you invest in and kills you can chain still make Rome a place you build up as you fight today.
Ultima Online 1997
Fable 2004
Why it still holds upA character whose look and reputation follow good and evil acts still makes those choices visible today.
Kerbal Space Program 2015
Why it still holds upIn sandbox mode, with no real penalty for failure, experimenting with a craft still stays fun today.
Final Fantasy XII 2006
Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Divinity: Original Sin 2014
Why it still holds upProblems with several solutions, in fights and out of them, still make it worth playing today.
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Golden Sun: The Lost Age 2002
Why it still holds upPsynergy puzzles that open new areas, and Djinn that tie exploration to battle stats, still link finding things to fighting today.
Subnautica 2018
Why it still holds upAs you go deeper the sea grows more dangerous, and upgrades such as a submarine give you a reason to keep exploring, which still drives the descent today.
Dragon Age: Inquisition 2014
Why it still holds upRegions full of optional content, with the story opened by what you do in them, still let you set your own pace today.
Xenoblade Chronicles 2010
Why it still holds upClear roles for the AI party and rewards for exploring still make both fights and wandering worth the time today.
Terraria 2011
Why it still holds upA fresh world that keeps opening new areas, items and characters as you advance still makes exploring, digging and crafting pay off today.
Star Citizen 2013
Vintage Story 2016
Why it still holds upCrafting built on real material processes, in a world set up as you like, still gives it a pace of its own today.
L.A. Noire 2011
Why it still holds upWith interrogation as the core loop, reading faces and backing accusations with evidence, the detective work still rests on the cases rather than on shooting today.
Forza Horizon 3 2016
Why it still holds upEvents that mix road, dirt and water, and racing built on driving precision instead of power ups, still keep the open world worth driving through today.
Chrono Cross 1999
Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Dragon Quest XI: Echoes of an Elusive Age 2017
Why it still holds upBattle formulas that stay stable while new layers are added, and zone timing that rewards experimenting, still let you set your own difficulty today.
Yakuza: Like a Dragon 2020
Why it still holds upIts party is the reason to play it now, with jobs and friendships that decide how the fights go, and a Yokohama full of things to do between them.
Final Fantasy VIII 1999
Why it still holds upJunction and Draw give deep, customizable character building, and Triple Triad ties into progression, which still makes each build your own today.
Animal Crossing: New Horizons 2020
Why it still holds upAn island that follows the real seasons and takes the shape you give it is still the reason to come back a little every day.
Secret of Mana 1993
Why it still holds upA party that fights beside you, alone or with friends, and a menu that pauses the action still keep fights simple to manage today.
The Witness 2016
Why it still holds upEach puzzle is a small discovery: you work out the rules yourself, and you can still leave a region when you are stuck.
Mafia II 2010
Why it still holds upToday you still get a period feel from a city dressed in cars and music of its years, with cars that handle differently on ice.
Space Rangers 2: Dominators 2004
Why it still holds upThe main goal can be ignored for exploration, trade and side quests, so a new game can still be played your own way today.
Forza Horizon 2012
Why it still holds upA road map where the next race is always close still makes it easy to pick up today.
Supraland 2019
Why it still holds upPuzzle ideas that rarely repeat, and landmarks to navigate by instead of a map, give you a reason to explore it today.