Mass Effect 3 2012
Why it still holds upBecause so much of it rests on those earlier choices, the trilogy played in order from the first game still gives it its full weight today.
Third-person games that still hold up
A character on screen, and the world around them
Games
Mass Effect 3 2012
Why it still holds upBecause so much of it rests on those earlier choices, the trilogy played in order from the first game still gives it its full weight today.
God of War III 2010
Why it still holds upToday it still offers combat built on chained combos and weapon switching, on a very large scale.
God of War II 2007
Why it still holds upIt holds up now because combat, platforming and puzzles are designed as one adventure.
Batman: Arkham Knight 2015
Why it still holds upCombat of counters and takedowns, in a city crossed by gliding and grappling, is still the draw today.
Persona 4 2008
Why it still holds upA calendar in which daily life and dungeons feed each other still makes it worth playing today.
Resident Evil 2002
Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Xenoblade Chronicles 2 2017
Why it still holds upLayered combat across large worlds packed with hidden items and side quests still makes it worth playing today.
Gothic II 2002
Why it still holds upA compact, hand placed world where exploring pays off is still the reason to play it today.
Yakuza 0 2015
Why it still holds upIt is worth playing now for a dense, hand built city where serious crime drama sits beside absurd comic side stories, in a prequel that needs no earlier game.
The Legend of Zelda: Twilight Princess 2006
Why it still holds upNine dungeons with distinct themes and tools, joined by a large overworld, and two ways of moving and fighting in one adventure, are why it is worth playing now.
The Witcher 2: Assassins of Kings 2011
Why it still holds upChoices with delayed consequences, and build choices that change how you fight, are the reasons to play it today.
Metal Gear Solid V: The Phantom Pain 2015
Why it still holds upWhat it still offers is a big sandbox where you choose how each infiltration goes, and where the base, the soldiers and the weapons you research feed into the next mission.
Ōkami 2006
Why it still holds upPlay it now for an ink painting look and a brush that keeps opening up old areas of the world.
Uncharted 3: Drake's Deception 2011
Why it still holds upIts set pieces blend climbing, shooting and escape in single sequences rather than separate modes, and that is why it is still worth playing now.
Gothic 2001
Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Tony Hawk's Pro Skater 2 2000
Why it still holds upA focused score chase of two minute runs and chained tricks, with parks of your own to build, is still the reason to play it today.
Tales from the Borderlands 2014
Why it still holds upWriting and voice acting that balance comedy against drama in varied scenarios are the reason to play it now.
Persona 3 2006
Why it still holds upDaily life, relationships and dungeon fighting feed each other, so choices outside the tower matter inside it, and that is the reason to play it now.
Bayonetta 2 2014
Why it still holds upFast combat built on dodging and combos, with varied set pieces and challenge portals, is the reason to play it now.
Suikoden II 1998
Why it still holds upA huge recruitable cast, each with a place in battles or the castle, ties war strategy, party combat and base building into one loop, and that is the reason to play it now.
Hellblade: Senua's Sacrifice 2017
Why it still holds upPlay it now for sound that places voices around you and visuals that distort to convey the character's state.
Demon's Souls 2009
Why it still holds upLarge, distinct and believably connected areas, and careful stamina based fights with gradual improvement as the core loop, are the reason to play it now.
Psychonauts 2 2021
Why it still holds upThe minds are why it is still worth playing: each level is a new place drawn from someone's head, and most end with Raz helping that person.
Banjo-Kazooie 1998
Why it still holds upWith every world a themed space full of different tasks, the collecting stays varied, and that is still the reason to play it today.
Ratchet & Clank: Rift Apart 2021
Why it still holds upThe arsenal and the rifts, which move you between worlds in seconds in the middle of a fight or a set piece, make it a shooter worth picking up today.
Grand Theft Auto IV 2008
Why it still holds upToday it is still a satirical Liberty City full of radio, TV and side activities, with a story of conflicting choices.
Assassin's Creed IV Black Flag 2013
Why it still holds upThe open sea gives a loop distinct from the city based games, which makes it worth sailing today.
World of Warcraft 2004
God of War 2005
Why it still holds upFluid combat, broken up by puzzles and platforming, still keeps it worth playing today.
Demon's Souls 2020
Why it still holds upAreas whose enemies, traps and bosses stay put still reward learning each one today.
Ico 2001
Why it still holds upNo HUD, a distant camera and one relationship between two characters still make it feel unlike later, larger games.
The Wolf Among Us 2013
Why it still holds upIt is a detective story built on conversation choices rather than reflexes, and that is why it is worth playing now.
Ni no Kuni: Wrath of the White Witch 2011
Why it still holds upA long adventure built around collecting and training familiars still stands up today.
Life Is Strange 2015
Why it still holds upBecause the rewind lets you test a choice before you commit to it, you can still experiment inside a game of choices and consequences today.
Super Mario 3D World 2013
Why it still holds upShort, varied levels with a steady difficulty ramp, and characters whose abilities matter, still make it worth playing today.
Shadow of the Colossus 2018
Why it still holds upAn empty world with a single task each time, where every colossus is its own climbing puzzle, keeps it worth playing now.
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Tales of Symphonia 2003
Why it still holds upReal time combat with a shared team gauge and AI party members you can customize is the reason to play it now.
Control 2019
Why it still holds upEach of its shifting, brutalist rooms leads to a fight, and powers on cooldowns beside a weapon that changes form still keep those fights moving today.
Silent Hill 3 2003
Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Assassin's Creed Brotherhood 2010
Why it still holds upRecruits to call in, a city you invest in and kills you can chain still make Rome a place you build up as you fight today.
Monster Hunter: World 2018
Why it still holds upA hunt is a loop of tracking, fighting and crafting in living ecosystems, and that loop still carries the game today.
Katamari Damacy 2004
Why it still holds upOne idea, a sticky ball that grows, drives every stage, so the scale of the rooms keeps changing, and that still keeps it fresh today.
Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Devil May Cry 3: Dante's Awakening 2005
Why it still holds upFour combat styles and four weapons to switch between on the fly, paired with a style meter that climbs through combo ranks, still give the combat something to aim for today.
Banjo-Tooie 2000
Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Fable 2004
Why it still holds upA character whose look and reputation follow good and evil acts still makes those choices visible today.