Third-person games that still hold up

A character on screen, and the world around them

516 games · page 4 of 11

Games

Gears of War 3 2011 Why it still holds upCover that can break, and a squad that has to stay together, still make each firefight a question of where to stand today.
Star Ocean: Till the End of Time 2003 Why it still holds upA second game inside the fights keeps your attention today, because an item creation system lets you craft, patent and recruit inventors.
Sly 2: Band of Thieves 2004 Why it still holds upEvery job still has more than one way in, because three thieves with different skills let you pick the one that suits each heist.
The Legend of Zelda: Skyward Sword 2011 Why it still holds upEnemy defenses you answer with the direction of your swing, and a hub revisited with new goals, still make combat and exploring feel connected today.
Gears of War 2006 Why it still holds upCover, timing and a squad to keep alive still make every firefight tense today.
Skate 2 2009 Why it still holds upObjects you can move to build your own lines still make the city something to rework today.
Virtua Tennis 1999 Why it still holds upA joystick and buttons, and a ranking to climb, still make a game of tennis easy to pick up today.
Mike Tyson's Punch-Out!! 1987 Why it still holds upSet patterns and a heart meter that punishes missed punches make each bout a lesson in timing today.
The Legend of Dragoon 1999 Why it still holds upEach attack is still an act of timing, in a battle that asks for a command at the right moment.
Skies of Arcadia 2000 Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
Sleeping Dogs 2012 Why it still holds upFights and chases set in a city you can roam between missions still keep it worth playing today.
Scaler 2004 Why it still holds upForms include a pterodactyl for flight and a ball for races, and giving energy to the pterodactyl unlocks upgrades such as stealth.
Parasite Eve 1998 Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
Suikoden 1995 Why it still holds upToday, a cast you can gather one warrior at a time gives the journey a goal beyond the main story.
NBA Live 06 2005 Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
Virtua Tennis 4 2011 Why it still holds upEvery return is a small test of timing today: you time a first person swing yourself, and it is easy to pick up.
Rez 2001 Why it still holds upEach stage is still something you play as much as watch, with music that changes as you shoot.
Punch-Out!! 2009 Why it still holds upEvery fight is still a pattern you learn, against boxers with readable tells.
Splatoon 2 2017 Why it still holds upEvery match is still about covering ground and not only about defeating opponents, as Turf War scores ink rather than defeats.
Monster Hunter 3 Ultimate 2011 Why it still holds upEquipment made from the monsters you hunt, and a village that grows from the same spoils, still give every hunt a use beyond itself.
Infamous 2 2011 Why it still holds upMoving through the city with the same powers you fight with ties traversal and combat together, as it still does.
Mario Kart 7 2011 Why it still holds upGliding and underwater parts make the choice of kart parts matter on every track, which gives you reason to keep racing today.
Tony Hawk's Pro Skater 3 2001 Why it still holds upThe revert links ramp tricks to manuals, so a single combo can run across a whole run, and that still gives score chasing its depth today.
Ratchet & Clank 2002 Why it still holds upA pile of strange weapons to buy and find still gives every fight a new toy to try today.
Star Fox 1993 Why it still holds upEveryone still becomes a careful flyer, since a clipped obstacle can break a wing off your ship.
Startopia 2001 Why it still holds upRunning a station by setting things up, with aliens you cannot order around, still makes every layout a test today.

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