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Bullfrog Productions' 1997 mix of real time strategy, god game and dungeon management for MS-DOS and Windows 95. You build a dungeon and defend it from heroes, and conquer the world by destroying heroic forces and rival keepers. A hand picks up, drops and slaps creatures, imps dig, mine and set traps, and creatures are paid on Payday. They arrive through a Portal, can be imprisoned and tortured or sacrificed at a temple, and training raises their attributes, while angry creatures may vandalize or desert. You can possess a creature in first person. There are twenty regions on a world map, the first few levels are tutorials, and up to four can play by modem or LAN. Indirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.