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Simtex's 1994 fantasy turn based strategy game for MS-DOS, in which you are a wizard competing to dominate the two linked worlds of Arcanus and Myrror. Both worlds are randomly generated, with adjustable land size, magic strength and difficulty. On them you build cities with settlers and upgrade them with buildings, balancing food, gold and mana, since units need food and often gold upkeep. Magic is the other half. It is divided into six schools, Life, Death, Chaos, Nature, Sorcery and Arcane, and the spellbooks you pick at the start limit which spells you can learn. Battles are tactical and seen in isometric view, with around 86 recruitable unit types plus summoned creatures and heroes. In the end, casting the Arcane Spell of Mastery wins the game for whoever casts it. A choice of magic made at the start, on a world drawn fresh each time, still shapes every campaign today.