Sid Meier's Civilization 1991
Why it still holds upEvery turn is a small decision about research, building or war, and the order you choose shapes the whole run, which is the reason to play it now.
DOS strategy games that still hold up
First released on DOS
Games
Sid Meier's Civilization 1991
Why it still holds upEvery turn is a small decision about research, building or war, and the order you choose shapes the whole run, which is the reason to play it now.
Dune II: The Building of a Dynasty 1992
Why it still holds upIt was not the first real time strategy game but the archetypal one, which established the format, and the harvest, build and attack loop it set out is still the template later games followed.
Command & Conquer: Red Alert 1996
Why it still holds upTwo sides built differently, and a power grid that doubles as a target, keep it distinct from other strategy games today.
Warcraft II: Tides of Darkness 1995
Why it still holds upAsymmetrical sides and a resource system that includes naval play make it worth a replay today.
Command & Conquer 1995
Why it still holds upTwo asymmetric campaigns with varied objectives such as sabotage, rescue and time limits still give it variety today.
On sale
Master of Orion II: Battle at Antares 1996
Why it still holds upCustom race design, several routes to victory and ship by ship tactical combat still make each game start differently today.
Dungeon Keeper 1997
Why it still holds upIndirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.
SimCity 1989
Why it still holds upAn open ended toy with no end state, where the city responds to zoning, taxes and infrastructure, still leaves you to set your own goals today.
On sale
X-COM: UFO Defense 1994
Also known as UFO: Enemy Unknown
Why it still holds upTwo linked layers, where what you research and capture changes your options in battle, and no one strategy that always wins, still invite experimenting today.
Heroes of Might and Magic II: The Succession Wars 1996
Why it still holds upA single building per town each turn makes every turn a choice of what to build first, and that choice still carries the campaign.
On sale
Master of Orion 1993
Why it still holds upA game of conquest is still a puzzle of priorities: every colony is a choice between growth, defense and research on a slider.
Master of Magic 1994
Why it still holds upSpellbooks that limit your spells make every game begin with a choice that shapes the whole campaign, and a new one is worth starting now.
Panzer General 1994
Why it still holds upAnyone who likes to plan with combined arms will find a campaign through the whole war that still gives plenty to think over.
On sale
Sid Meier's Colonization 1994
Why it still holds upColonists you can train into specialists, and prices in Europe that keep moving, still turn every colony into a small economy to tune on the road to independence.
Syndicate 1993
Why it still holds upEach mission is still a plan, with taxes, research and a small squad of agents to manage.
Centurion: Defender of Rome 1990
Why it still holds upBuilding up an empire with these side shows remains a reason to give it a go now.
PowerMonger 1990
Why it still holds upToday a player can still be drawn in by a living map that responds to their choices.
The Settlers II: Veni, Vidi, Vici 1996
Why it still holds upEven now, tending a growing settlement is a patient pleasure that holds up.
Imperium Galactica 1997
Why it still holds upRanks that unlock new functions one by one still introduce a strategy game with a large set of units gently.
Curse of the Azure Bonds 1989
Why it still holds upBringing characters over from earlier games still keeps a long campaign personal.
Jagged Alliance 1995
Why it still holds upThe hiring still means a war fought with the people you chose to pay, eight at a time.
On sale
X-COM: Apocalypse 1997
Why it still holds upThe city is still ground you defend that has landlords, and they have opinions.
On sale
X-COM: Terror From the Deep 1995
Why it still holds upThe depth is still the first game's two layers, with a sea between the ship you lost and the squad you send after it.
Heroes of Might and Magic: A Strategic Quest 1995
Why it still holds upThe four kinds still decide the army by the hero you chose, one more turn at a time.
Fantasy General 1996
Why it still holds upThe grades still mean the squads are researched as well as recruited, one continent at a time.
SimCity 2000 1993
Why it still holds upA city that grows both up and down through layers still has plenty to build today.
On sale
Syndicate Wars 1996
Why it still holds upThe rotation still lets you turn a city in your hands and bring it down.
Populous 1989
Why it still holds upEach level is still a matter of changing the land, with powers that reshape the world and no units to order.
Warcraft: Orcs & Humans 1994
Why it still holds upA small force to manage and a clear aim still keep each mission easy to read.