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Is it still worth playing?
Polytron's 2012 puzzle platformer, in which Gomez, who lives on a 2D plane, receives a fez that reveals his world to be one side of a 3D world. You rotate between four 2D views of the 3D world, as four sides around a cube. The rotation reveals new paths: floating platforms become a solid road and broken ladders become whole. The goal is to collect cubes and cube fragments, which accrete to restore order to the universe, as Gomez jumps between ledges. There are also arcane codes and glyphs, treasure maps and chests and secret rooms, and the game gives no guidance on whether a game element is a decipherable sub puzzle or a false signal. Every room is still a puzzle about perspective, with a view you can turn to realign the world.