Hollow Knight 2017
Why it still holds upExploring is still the draw: you map the world, beat bosses to gain abilities and use them to reach places that were closed.
2010s platformers that still hold up
Jumping, which is far harder to get right than it looks
Games
Hollow Knight 2017
Why it still holds upExploring is still the draw: you map the world, beat bosses to gain abilities and use them to reach places that were closed.
Super Mario Odyssey 2017
Why it still holds upToday it works because you choose what to do toward the moon count, and capturing drives much of the level design.
Super Mario Galaxy 2 2010
Why it still holds upLevels that keep changing the rules, playing with gravity and shifting between 2D and 3D, still give each stage something new today.
Ori and the Blind Forest 2015
Why it still holds upOri moves nimbly, and the story is told through play rather than long cutscenes, so it is still a pleasure to control today.
Celeste 2018
Why it still holds upEach chapter revolves around a different environmental mechanic and the game keeps adding ideas, so it stays fresh today, with Assist Mode letting anyone set their own difficulty.
Inside 2016
Why it still holds upThe puzzles are why it still plays well: they are natural obstacles that make sense in the context of the game, and the wordless boy is expressive enough to carry it.
Shovel Knight 2014
Why it still holds upEasy to learn platforming with modern ideas of risk and reward, on an 8 bit look, is still why it is worth playing today.
Cuphead 2017
Why it still holds upBoss fights built on learning patterns, in that style, are still the reason to play it today.
Super Mario 3D World 2013
Why it still holds upShort, varied levels with a steady difficulty ramp, and characters whose abilities matter, still make it worth playing today.
Mark of the Ninja 2012
Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Dead Cells 2018
Why it still holds upRuns that change inside a template you come to know still pull you into one more today.
Sonic Mania 2017
Why it still holds upMomentum based movement and three characters with different abilities still give each stage different routes today.
Spelunky 2012
Why it still holds upSince every run generates new layouts, success depends on learning the game's rules rather than memorizing a route, and that still asks for attention today.
Rayman Origins 2011
Why it still holds upAbilities and play styles that keep arriving still give familiar platforming a new twist today, with controls that answer quickly.
Super Meat Boy 2010
Why it still holds upVery short levels, unlimited attempts and a near instant restart make every failed try cost seconds, and the replay turns repetition into part of the fun today.
Child of Light 2014
Why it still holds upA firefly that slows enemies and heals allies, and a surprise strike for whoever reaches an enemy's back first, still give every battle a small tactical choice.
Momodora: Reverie Under the Moonlight 2016
Why it still holds upA leaf for melee, a bow for range and a boss in every area give it a simple rhythm of exploring and then fighting that is easy to learn even now.
Kirby's Return to Dream Land 2011
Also known as Kirby's Adventure Wii
Why it still holds upFour players can drop in and everyone shares the lives, so it is still easy to pick up with friends or family.
Supraland 2019
Why it still holds upPuzzle ideas that rarely repeat, and landmarks to navigate by instead of a map, give you a reason to explore it today.
A Hat in Time 2017
Why it still holds upLevels without a timer, and hats that each add a new move, still let you explore each stage at your own pace today.
Donkey Kong Country Returns 2010
Why it still holds upAfter eight lives are lost in one level, a Super Guide lets a computer controlled Super Kong complete it, so a hard level can still be finished.
Bloodstained: Ritual of the Night 2019
Why it still holds upWith every defeated enemy a possible new skill, exploring still pays off today.
Donkey Kong Country: Tropical Freeze 2014
Why it still holds upPartners with different moves, and help bought in a shop, still let you choose how hard a level is for you today.
SteamWorld Dig 2 2017
Why it still holds upDigging down for resources and coming back to spend them makes every trip a loop of risk and reward today, with a choice of how far to go each time.
Gunpoint 2013
Why it still holds upA cross section that shows every guard and circuit lets you plan a route before moving, and that planning still pays off.
LittleBigPlanet 2 2011
Why it still holds upA game that hands you the tools to make games still puts a maker behind every level today.
AM2R: Return of Samus 2016
Why it still holds upA fan remake of a handheld game is still worth a look today.
Limbo 2010
Why it still holds upEven now, hazards that show themselves only by killing you turn each death into a lesson about the next attempt.
N++ 2015
Why it still holds upWith every jump shaped by speed and slope, each level is still a small physics problem today.
Fez 2012
Why it still holds upEvery room is still a puzzle about perspective, with a view you can turn to realign the world.
Velocity 2X 2014
Why it still holds upEach level still has two ways to move, with a ship that teleports and ground sections between flights.
Metroid: Samus Returns 2017
Why it still holds upCounters to time and hidden paths to uncover still make exploring the planet a matter of watching closely today.
Yoku's Island Express 2018
Why it still holds upGetting around the island is still fun, because a hero who cannot jump has to use flippers, bumpers and ramps, and every route is worked out with the ball.
Monster Boy and the Cursed Kingdom 2018
Why it still holds upExploring is still a matter of trying each form: five forms each open a different path and dying costs nothing.
The End Is Nigh 2017
Why it still holds upWith each screen a small, separate problem, it still suits playing in short bursts today.
Gris 2018
Why it still holds upThere is nothing to fail at, since there is no combat or game over and abilities arrive as the story goes on, so it plays relaxed today.
Crash Bandicoot 2: Cortex Strikes Back 2017
Why it still holds upFive levels to a room and a crystal in each give it a rhythm of short goals, and the time trials give every level a reason to be run again today.
Super Mario 3D Land 2011
Why it still holds upEach stage still has a clear path with room to wander, in levels that run in a line while Mario moves in three dimensions.
Spyro the Dragon 2018
Why it still holds upOpen levels with something to find in every corner make each world worth clearing in full today.
Little Nightmares 2017
Why it still holds upEvery room is a matter of timing and cover, since hide and seek against threats that catch you in a glance is the whole game, and it stays tense today.
Kirby: Planet Robobot 2016
Why it still holds upA mech suit that copies enemies' abilities still gives every stage a second way to play.
Super Mario Maker 2 2019
Why it still holds upEach session still differs, because you can build in five visual styles and try courses by other players.
Super Mario Maker 2015
Why it still holds upBuilding a course and having to beat it yourself still defines it today.
Tearaway 2013
Why it still holds upA world made of paper that reacts to your fingers and camera still makes you part of it.
Getting Over It with Bennett Foddy 2017
Why it still holds upEverything is reduced to one tool and one mountain, so the stripped back challenge is still all the game asks of you.
Super Time Force Ultra 2014
Why it still holds upBecause every avoided death turns into a power up, mistakes do not stop the action.
Antichamber 2013
Why it still holds upA space that breaks your expectations of space still sends you back to look again.
Rayman Legends 2013
Why it still holds upWorlds in any order, with friends beside you, still make it easy to share today.
Tight jumps repeated until perfect, large maps learned room by room, runs that change every time and whole worlds in three dimensions share this page. In most of them, moving is the pleasure before anything else.