Xbox 360 platformers that still hold up

First released on the Xbox 360

27 games

Games

Braid 2008 Why it still holds upOne idea, rewinding time, with a fresh rule in each world, makes every mistake part of solving the puzzle, and that is the reason to play it now.
Mark of the Ninja 2012 Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Spelunky 2012 Why it still holds upSince every run generates new layouts, success depends on learning the game's rules rather than memorizing a route, and that still asks for attention today.
Rayman Origins 2011 Why it still holds upNew abilities and play styles keep arriving, so familiar platforming ideas keep getting a twist, and the controls still answer quickly today.
Super Meat Boy 2010 Why it still holds upVery short levels, unlimited attempts and a near instant restart make every failed try cost seconds, and the replay turns repetition into part of the fun today.
Child of Light 2014 Why it still holds upA firefly that slows enemies and heals allies, and a surprise strike for whoever reaches an enemy's back first, still give every battle a small tactical choice.
Limbo 2010 Why it still holds upEven now, hazards that show themselves only by killing you turn each death into a lesson about the next attempt.
Fez 2012 Why it still holds upEvery room is still a puzzle about perspective, with a view you can turn to realign the world.
Shadow Complex 2009 Why it still holds upEach return to an old room still has a new purpose, in a world that opens as new tools arrive.
Ms. Splosion Man 2011 Why it still holds upOne button and a lot of timing make each room a short test of reflexes.
Escape Goat 2011 Why it still holds upThe rooms are still a prison escaped one puzzle at a time, with the editor to lock a friend in afterwards.
BattleBlock Theater 2013 Why it still holds upBlocks that collapse, stick or bounce still make each level a short problem, which suits sharing with a friend.
Sonic Generations 2011 Why it still holds upTwo ways of running through the same zone still make each act a different game.
Prince of Persia 2008 Why it still holds upBecause Elika catches every fall, a missed jump costs a few seconds rather than a reload, and the climbing still flows from one wall to the next.
Dust: An Elysian Tail 2012 Why it still holds upMoves that chain into each other still make the fighting flow from one move to the next.

Browse every genre and decade