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Affiliate links: GOG, Fanatical, Green Man Gaming, ININ Games and Amazon
Is it still worth playing?
Square Enix's 2010 action role playing game for the PSP, a prequel set ten years before the first Kingdom Hearts, following the Keyblade apprentices Ventus, Terra and Aqua. Combat uses a Command Deck of up to eight commands cycled with the D-pad, which recharge after use and level up with use, and Command Charge fuses two commands. A Focus gauge replaces magic points and powers Shotlock, D-Link summons companions such as Stitch, and Command Styles change how you fight. There are three scenarios, one per character, that run in parallel and intersect, and completing all three unlocks the final chapter. Worlds are short because the game is portable, some finishable in under thirty minutes. A deck, fusion and Shotlock let you fight in many ways, and three characters with their own scenarios still keep playthroughs from repeating today.