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Is it still worth playing?
Donkey Kong has stolen a stock of Mini Mario toys from a toy factory, and Mario goes after him, in this 2004 puzzle platformer for the Game Boy Advance. It is the spiritual successor to the 1994 Donkey Kong for the Game Boy. In most levels Mario has to carry a key to a locked door, and then find the Mini Mario at the end. In others he guides six Mini Marios to a toy box and protects them from hazards, and in the boss levels he fights Donkey Kong. Mario can do handstands, jump high and pick up and throw objects. There are six worlds of eight levels each, and finishing them unlocks Plus levels and Expert levels. Each level is only a few screens long and asks for a planned route, which still suits a quick puzzle today.