2000s platformers that still hold up

Jumping, which is far harder to get right than it looks

94 games · page 1 of 2

Games

Super Mario Galaxy 2007 Why it still holds upEvery level is built around that gravity, so walking upside down and jumping between small planets is what you do throughout, which keeps it fresh today.
Castlevania: Aria of Sorrow 2003 Why it still holds upIts castle opens up as you gain abilities and its soul system offers many ways to fight, which keeps it worth playing now.
Braid 2008 Why it still holds upOne idea, rewinding time, with a fresh rule in each world, makes every mistake part of solving the puzzle, and that is the reason to play it now.
Metroid: Zero Mission 2004 Why it still holds upIts map still reads clearly: areas linked by doors and elevators and opened by power ups, with statues pointing the way.
Banjo-Tooie 2000 Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Metroid Fusion 2002 Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Psychonauts 2005 Why it still holds upEach mental world is its own set of levels built around one character's psychology, which gives distinct settings and mechanics and still gives every area a new idea today.
Cave Story 2004 Why it still holds upWeapons that lose levels when you are hit still make every fight about avoiding damage today.
Aquaria 2007 Why it still holds upExploring the sea is still a puzzle of what to try where, because songs are built from notes and forms open new barriers.
Super Mario Sunshine 2002 Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
New Super Mario Bros. Wii 2009 Why it still holds upIt is friendly to play with a group now: a Super Guide helps with hard levels and bubbles bring back fallen players.
Sly 2: Band of Thieves 2004 Why it still holds upEvery job still has more than one way in, because three thieves with different skills let you pick the one that suits each heist.
Kirby & the Amazing Mirror 2004 Why it still holds upA cellphone that calls other Kirbys to help, and a hub that leads to nine areas, make it easy to enjoy with friends today.
Scaler 2004 Why it still holds upForms include a pterodactyl for flight and a ball for races, and giving energy to the pterodactyl unlocks upgrades such as stealth.
Shadow Complex 2009 Why it still holds upEach return to an old room still has a new purpose, in a world that opens as new tools arrive.
Spelunky Classic 2008 Why it still holds upCaves that change every run still have to be read as they come today.
Ratchet & Clank 2002 Why it still holds upA pile of strange weapons to buy and find still gives every fight a new toy to try today.
Mega Man Zero 3 2004 Why it still holds upZero still has a reason to aim in every direction, with a rod that doubles as a pogo stick.
Conker's Bad Fur Day 2001 Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Jet Set Radio Future 2002 Why it still holds upFlow is still a bigger goal than the clock, with skating, tricks and tagging in one run.
Spyro: Year of the Dragon 2000 Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace today.
Super Mario 64 DS 2004 Why it still holds upThere is still more than one way to explore each course, with four characters who each have their own moves.
Ape Escape 2 2002 Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
LocoRoco 2006 Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.
LocoRoco 2 2008 Why it still holds upMoving by tilting the whole world, rather than steering a character, still gives it a feel of its own today.
Crush 2007 Why it still holds upFlattening a level in your head opens a path that was not there.
Mega Man Xtreme 2 2001 Why it still holds upTwo heroes with their own stages and bosses still give a second run a reason to start again today.
Metal Slug 5 2003 Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.

Mascot adventures in three dimensions, maps explored on handhelds and small independent games built on one strong idea all share this page. Many reward going back for what you missed the first time through.

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