2000s puzzle games that still hold up

The moments that stop you until you work it out

23 games

Games

Portal 2007 Why it still holds upOne tool and its momentum rules still open many solutions today, and the humour and writing make you want to keep going.
Braid 2008 Why it still holds upOne idea, rewinding time, with a fresh rule in each world, makes every mistake part of solving the puzzle, and that is the reason to play it now.
Peggle Nights 2008 Why it still holds upBecause one shot can clear a board, each launch is still a small gamble today.
Katamari Forever 2009 Why it still holds upRolling up ever larger objects to make stars is still the whole idea, and it is quick to grasp now.
Crush 2007 Why it still holds upFlattening a level in your head opens a path that was not there.
Meteos 2005 Why it still holds upBlocks launched before the stack fills the screen still make every round a test of speed today.
Boulder Dash EX 2002 Why it still holds upA digging puzzle with falling rocks is still easy to start and hard to stop.
Tetris DS 2006 Why it still holds upSix different ways to play Tetris give the block game plenty of variety now.
Windosill 2009 Why it still holds upA short, quiet toy of a game is still easy to finish in one sitting.
Kirby Tilt 'n' Tumble 2000 Why it still holds upWith the handheld itself as the controller, every level is still played with your hands as much as your thumbs today.
Mario vs. Donkey Kong 2004 Why it still holds upEach level is only a few screens long and asks for a planned route, which still suits a quick puzzle today.
LittleBigPlanet 2009 Why it still holds upA new campaign to play on a handheld still keeps the series' creative side.
Peggle 2007 Why it still holds upA launch that clears a board is still the whole goal today.

Some of these are puzzles from start to finish, others hide them inside a platformer, a story or a ball rolling up whatever it touches. Many were made for handhelds and still suit short sittings.

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