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Is it still worth playing?
New World Computing's 1999 role playing game for Windows, the seventh Might and Magic, following the events of Might and Magic VI and of Heroes of Might and Magic III. You form a party of four who win a castle in a scavenger hunt and soon get embroiled in political events on the continent of Antagarich, before choosing one of two paths. Character creation lets you choose a race for each character, Dwarf, Elf, Goblin or Human, and offers the classes Thief, Monk and Ranger. A character's class caps the level a skill can be trained to: a Thief could become a Master of the Sword skill, while a Knight can reach Grandmaster. Today, classes that cap each skill make the party you choose shape what it can become.