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Is it still worth playing?
Origin Systems' 1992 role playing game for MS-DOS, designed by Richard Garriott, in which the Avatar returns to Britannia and is asked to investigate a ritualistic murder in the town of Trinsic. The investigation leads across Britannia, in a nonlinear world with a main plot and subquests. Play is real time, pausing when the inventory, menus or dialogue are open, and entirely mouse driven, with items dragged and dropped and containers opening as on screen gumps. That world is made of objects. It is no longer strictly tile based, objects can be stacked to form stairs and solve puzzles, characters need food and water, and NPCs react to crimes the Avatar commits. Party members are controlled by the computer with selectable behaviors. A world made of objects to move, stack and use still gives it something to poke at today.